Tropopause
Author | Cooby |
---|---|
Tags | action author:cooby playable rated |
Created | 2006-10-17 |
Rating |
4 by 8 people.
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Map Data | |
Description | Seventh Submission. Possible without the trap doors. All gold is hard to accomplish. Suggestions and constructive criticism are welcome. |
Comments
Pages: (0)
2006-10-26
Harsh
words.
2006-10-26
Harsh
words.
2006-10-17
I'll add..
maps don't have to be all about depth and originality ..
But if they're not then the larger maps should be interesting enough to hold attention, and the smaller sharp enough to be worthy of replay.
Just my view, most will probably disagree ;)
But if they're not then the larger maps should be interesting enough to hold attention, and the smaller sharp enough to be worthy of replay.
Just my view, most will probably disagree ;)
2006-10-17
...
I wouldn't listen too closely to praise around here, it's mostly a detriment to progress. Some kind of "I'll pat your back, you pat mine mentality"
This map is okay. The tileset is quite stylish and the gameplay is functional . It's just a little drawn out. Too many bounceblocks and too much gold, imo.
Most of the objects outside of the tile contructs seem spammed and uninspired; it may look good, but there's little depth to it's personality.
2/5.
This map is okay. The tileset is quite stylish and the gameplay is functional . It's just a little drawn out. Too many bounceblocks and too much gold, imo.
Most of the objects outside of the tile contructs seem spammed and uninspired; it may look good, but there's little depth to it's personality.
2/5.
Xerces
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