NUMA

Transcendence

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Author DemonzLunchBreak
Tags action author:demonzlunchbreak playable unrated
Created 2006-10-08
Rating 3 more votes required for a rating.
Map Data

Description Another map. I'm ashamed.

Other maps by this author

Thumbnail of the map 'Smells like Arson' Thumbnail of the map 'Georgian Gentry' Thumbnail of the map 'Footprints in Flame' Thumbnail of the map 'My Kazoo Gently Weeps' Thumbnail of the map 'The End of the Road' Thumbnail of the map 'Invoked'
Smells like Arson Georgian Gentry Footprints in Flame My Kazoo Gently Weeps The End of the Road Invoked

Comments

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My newest is a bit different, at least for me.

Great!

I'm so glad to see you take my comment to heart. Last time I tried to give constructive criticism like that (ahem, yahoozy_guacamole), they threw a fit, and it escalated into a full-blown rivalry.
In any case, I hope to see more maps from you.

I think

I'm going to agree with nevermore so I can teach YOU a lesson about not doing the same thing over and over.
on a side note, Suicide Mission 34 is coming soon!

I agree completely.

I feel like I've been sticking to formulas as well. I just found one that everyone seemed to like, and then stuck with it.

I'm gonna try to make more varied maps in the future.

Not to say...

this isn't fun, but I think the reason you're churning maps out so easily is because you're doing the exact same things in all of your maps. The oneways with the gold, the tileset themes, the mine placement, it's repetitive. You seem to be falling into this trap. If you'd like more interesting maps that take more time, you should try to expand your boundaries and take your mapmaking out of your comfort zone.
I would like some eventually.