Virul infection
Author | keninja |
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Tags | action author:keninja playable unrated |
Created | 2006-09-16 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | i really hope you guy's N-joy this map...PLSSSSSSSSSS RATE AND give suggestions on to how i can improve anyother maps i have made |
Hindi
Since you asked, I'll give my honest opinion.
The extensive use of 5 tiles makes for some interesting situations in which one is attacked by an enemy on an unreachable room, and things like that, but it also makes it sort of cumbersome to manoeuvre away from them (which may be what you were going for, so that's not actually a criticism).
Some traps are interesting and well thought out, such as the thwump-lock trap at the bottom. Some, such as the hidden thwump near the exit, not so much. Traps that make you think "oh, that's on me, I should've seen that coming" are fun to fall on, unforeseeable traps are just frustrating, specially at the very end of a lengthy map.
Now that's just a nitpick, but gold seem to be scattered rather erratically over this otherwise "regular" map. I mean, tiles are really randomly spread out all over the place as well, but since they're all of the same type, they give an impression of "corrupted regularity" which does not jive well with the "everything goes" gold placement.
All in all, it's not a bad map, but there is room for improvement.