NUMA

Incomplete - Sleep Walking (HOLD RIGHT)

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Author paulgummerson
Tags author:paulgummerson incomplete unrated
Created 2006-09-12
Rating 2 more votes required for a rating.
Map Data

Description Please give suggestions, comments on how it is so far, post level data showing things i could do, etc. I would appreciate opinions on this DDA... Enjoy! Oops, forgot! It's a HOLD RIGHT DDA (or at least for the first 7 frames) and N is 'sleep walking' because he is in the 'finish mode'. This also makes it much harder to propel him, as i soon found out... lol.

Other maps by this author

Thumbnail of the map 'PG Challenge 01' Thumbnail of the map 'Master Key' Thumbnail of the map 'Umm... DDA.' Thumbnail of the map 'PG Challenge 02' Thumbnail of the map 'PG Challenge 03' Thumbnail of the map 'Experimental - Going Through Locked Doors'
PG Challenge 01 Master Key Umm... DDA. PG Challenge 02 PG Challenge 03 Experimental - Going Through Locked Doors

Comments

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You must load a new (empty) map before to ensure the glitch blocks work... And no, its not going to be all glitches, however, throughout the whole level, N will have already finished. I'll make another finish at the end...

Um

It's a bit short, and there isn't much in it yet. He also dies, try and sort that out. Add some enemies to have action and close calls. Is it going to be all glitch-based? Try looking at some DDAs of the same sort. A fine example: http://numa.notdot.net/map/42785.