Killer trap doors... no serioulsy...
Author | 77ball |
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Tags | author:77ball rated test |
Created | 2006-08-31 |
Last Modified | 2006-08-31 |
Rating |
3 by 10 people.
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Map Data | |
Description | I was just screwing around with code again, and discovered this, the trap door got him going so fast the when he hits the top, he dies. the cool thing is, you can go through it as many times as you want, and it'll still work unlike transporting with normal trap doors.I just made another map using something like this, it's a different way to do it.http://numa.notdot.net/map/57888 |
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2006-09-07
strange glitch
there is a strange glitch. jus kill ure self, but make sure your still a body. then, drag ure body using the ctrl button on to the place where ther is no trap door. you float!
2006-08-31
Check it out, I used your idea:
http://numa.notdot.net/map/57848
2006-08-31
How the..
That ficking owns!
2006-08-31
I think I might use this too
if that is ok.
2006-08-31
Demo illustrating second fault
Demo Data |
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2006-08-31
Serious faults...
Yes, it has two of them:
- that doors create invisible walls, if hit from the other side (demo).
- player can go through, if he doesn't touch the rim of the doors. If he goes that way, he can notice invisible floor working like two one-ways put one next to another.
I think that right value would fix it, but it'd take ages :).
- that doors create invisible walls, if hit from the other side (demo).
- player can go through, if he doesn't touch the rim of the doors. If he goes that way, he can notice invisible floor working like two one-ways put one next to another.
I think that right value would fix it, but it'd take ages :).
Demo Data |
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2006-08-31
way cool
how is it done?
2006-08-31
cool stuff
this could be really useful
paulgummerson
Different numbers have no effect!