NUMA

Killer trap doors... no serioulsy...

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Author 77ball
Tags author:77ball rated test
Created 2006-08-31
Last Modified 2006-08-31
Rating
3
by 10 people.
Map Data

Description I was just screwing around with code again, and discovered this, the trap door got him going so fast the when he hits the top, he dies. the cool thing is, you can go through it as many times as you want, and it'll still work unlike transporting with normal trap doors.I just made another map using something like this, it's a different way to do it.http://numa.notdot.net/map/57888

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Comments

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All it is nis a number that the game doesnt recognise. I personally like to use -1, but most people use NaN. Either way, it still glitches things up. u can do this simple code trick to put a glitch on about half of the objects in the game lol.

strange glitch

there is a strange glitch. jus kill ure self, but make sure your still a body. then, drag ure body using the ctrl button on to the place where ther is no trap door. you float!

Surprising

nobody caught this one, how hard do you think it would be to fix this?
Demo Data

you guys

can all use it, but if you wouldn't mind, post a link to this map if it uses it alot in the map, thanks.
http://numa.notdot.net/map/57848

How the..

That ficking owns!
if that is ok.

nice

do you mind if i use this in a DDA?
Demo Data

Serious faults...

Yes, it has two of them:
- that doors create invisible walls, if hit from the other side (demo).
- player can go through, if he doesn't touch the rim of the doors. If he goes that way, he can notice invisible floor working like two one-ways put one next to another.
I think that right value would fix it, but it'd take ages :).
Demo Data

You simply

change the first 0 see to a different number, I did a 9. different numbers may have different effects, but I don't know.
these are facing left trapdoor codes, the first one is normal, the second is modded.
9^564,468,0,1,24,17,0,-1,0
9^564,468,9,1,24,17,0,-1,0

way cool

how is it done?

cool stuff

this could be really useful