Nonlinear
Author | Wannas1693 |
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Tags | author:wannas1693 rated test |
Created | 2006-07-21 |
Last Modified | 2006-07-21 |
Rating |
4 by 5 people.
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Map Data | |
Description | It's just another useless, enemy-free map...no it's not. Just try it and see.
Start moving really quickly so that you get to the first switch as soon as possible. When four crosshairs come onscreen, remember that when they fire, they affect an X (only the ordinary shot thickness despite blacking out the screen briefly) centred on the crosshairs, and they pierce through tiles. Therefore keep moving, unless there is a suitable spot to try and synchronize them, preferably a flat, open space. This makes it a lot easier. Try to change direction whenever possible while still getting to your goal, and remember that it is possible to evade the shot while still in the same diagonal corridor as the X. Hopefully, someone much, much better than I at N can beat it, otherwise I\\\'ll shuffle the tiles around a bit. For the gauss concept, browse through here: http://metanet.2.forumer.com/index.php?showtopic=771 EDIT: Please don't rate it down because it seems unbeatable, it's not really finished yet and I can still make changes. EDIT2: Credit to...great. Now I can't find the map. If it's your tileset comment and I'll give some credit. And now there's a demo of the first 4 switches. EDIT3: Finally found it! Thanks to Qix with the tileset http://numa.notdot.net/map/32927 |
Wannas1693
I don't know....