NUMA

Dancing on Razorblades

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Author Hellheart
Tags action author:hellheart playable unrated
Created 2006-06-18
Last Modified 2008-06-18
Rating 3 more votes required for a rating.
Map Data

Description This is the best tileset I've ever made. It's just so *slick*. It plays really well too, as the gauss turrets have a ton of reach from where they are.

This will be one of the levels in my episode for Nedcon 7 ( http://metanet.2.forumer.com/index.php?showtopic=10533 ).

This is quite open, fast, and hard, but it's fun, and once you get the hang of it, you can run it really well. There's a lot of gold, but unless you're incredibly good you can't gain too much time off of it.

Other maps by this author

Thumbnail of the map 'Plasmaticular' Thumbnail of the map 'Flux' Thumbnail of the map 'Emaciated' Thumbnail of the map 'Billowing Cloud' Thumbnail of the map 'Diamonds are forever...and ever...' Thumbnail of the map 'Don't Stop the Moving'
Plasmaticular Flux Emaciated Billowing Cloud Diamonds are forever...and ever... Don't Stop the Moving

Comments

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At first I thought those oneways were necessary to make the jump up to the switch. I didn't like the visual effect they had, but felt they were necessary. Some testing proved that to be wrong, and as I show you can miss the jump and still be okay. To compensate, I removed the oneway above the exit, which makes the start a bit rougher but allows you to drop straight down after you hit the switch.

I hate behind-the-exit ninja placements. But anything else slows the damn thing down.
Demo Data

4/5

You're right, this map has a great tilest, I didn't like too much the one-way platforms that covered the gausses, I think that without them the flow would be better.

EXCELLENT AGAIN!

I can't believe no one rated this either... you need to get some more attention, seriously. The tileset is brilliant and everything fits together perfectly. This should go in the default userlevels... It's definitely going in mine. 5aved.

A lot of the gold

Had a lot of fun doing this one ;) I peaked at about 120 seconds on time, and I would have probably lost 10 or 15 finishing it.
Demo Data

Completion Demo

I blaze up to the oneway, but slow down after that, still quite fast.
Demo Data