NUMA

Stagnant

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Author nevermore
Tags author:nevermore bitesized playable puzzle rated
Created 2006-06-08
Rating
4
by 18 people.
Map Data

Description Frozen in motion, doom is forever imminent.
The route to the exit switch is cool, I think, and the concept is interesting. It's quite difficult to succesfully distract the lasers, slip away, and walljump up to the top. The beginning is quite difficult, yes, purposefully so. I'm so used to making episodic levels with catered difficulties, I decided a difficult map would go down well now. Also, the rest of the map isn't very dangerous, hopefully making up for the difficulty of that first jump.
Thanks to Aju for making the teleports work consistently.

Other maps by this author

Thumbnail of the map 'Sqwaggellz' Thumbnail of the map 'Pen: A Trait' Thumbnail of the map 'Hula A Communicada' Thumbnail of the map 'Green' Thumbnail of the map 'Rajni' Thumbnail of the map 'Fidelity'
Sqwaggellz Pen: A Trait Hula A Communicada Green Rajni Fidelity

Comments

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Beautiful tileset.

Frustrating gmaeplay.

I love

This map's complicated beauty.

He

edited the code on the launchpad's power for teleportation so it somehow messes up the angle.

How does

one rotate the jumppads like so?

neednt be a jump

that starting aint hard when you get the hang of this.
Demo Data

I love it

But I can't beat it. :(

Fun map...

But thoose peskey lasers kept killing me. =(

5/5
(v)
(b)
(z)
sorry if you don't understand.
dunno why, though...just found it more interesting in a way.

5/5 anyway, my usual rating for you.

Sorry...

That sounded rude. Thanks for the comments, first and foremost!

Right...

But the left side is supposed to represent a tidal wave of sorts. Was that not apparent?

what a lovely level

the teleporters are very nice, as is the tileset. A very interesting blend i thought: Classic nevermore on the right, amorphous Zornish on the left. very nice level

Very

Good map. Nice tileset. 5/5.
I'll get a demo later. Gotta go eat now.

Quite fast.

Demo.
Demo Data