NUMA

Glitches and mapmaking techniques

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Author Ovrlndnsea
Tags author:ovrlndnsea test unrated
Created 2006-05-16
Last Modified 2006-05-16
Rating 2 more votes required for a rating.
Map Data

Description I've put a bunch of glitches and mapmaking techniques into this map, and they all will be explained shortly in a comment by me. This comment will include a completion demo, although I didn't get all gold. However, it is possible to get all gold.

Note: Do this level in debug mode or it might not work properly.
EDIT Note: The picture isn't what it really looks like.

Other maps by this author

Thumbnail of the map 'Ovrlndnsea's Guide of Support Glitches' Thumbnail of the map 'Telemaze' Thumbnail of the map 'Incomplete' Thumbnail of the map 'Gilded Cathedral' Thumbnail of the map 'Round 'n round he goes' Thumbnail of the map 'The Real Use For One-Ways Unfinished'
Ovrlndnsea's Guide of Support Glitches Telemaze Incomplete Gilded Cathedral Round 'n round he goes The Real Use For One-Ways Unfinished

Comments

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Oh.

And you sniped me too. Thanks.

never mind

i found now to do it
And it isn't like a tile. Play the map to see.

....

how do you get the door like a tile and im not reading that long comment.

Ninja_Skills,

um, that's only one that has a bunch of hidden launch pads.

I did send a demo, but it took a while to type that all up.
This map contains glitchs and mapmaking techniques found here:
http://numa.notdot.net/map/42748
and here: http://numa.notdot.net/map/37555
However, that isn't all it contains.
The first part is just me loving circly races. Then, we have the one-way that you can't go through (made by making it's last value a NaN), so you have to go over the gold+mine and then through the real one-way. Then, we have the glitchy door of doom, which, if you run through and don't jump, shouldn't hurt you. You can make this by making a right door and changing its third value to -1. Next, we have a gold-filled room with instructions on how to see something pretty neat. After that, we get teleported to the solid doors beside the door-under-one-way-cage, where we can either jump up using the top of the door to the gold and gold+mine, which won't hurt you if you go through fast enough. If you don't like this way (it often doesn't work), then you can drop down the the empty space on the mine row and jump up to the one-way beside the locked doors that way. From the one-way, you will have to land with some force on the "pressure pad," which will open the locked door wall in front of you. There is a trapped spaceship-like doorandbounceblock thing for your interest, but it can be avoided to go on up. Once you are at the top area, grab the remote door-opening panel, and use the launch one-ways to lanuch you up. Now, you go through the solid block death room, and then proceed to the exit.

Note: At the end, the gold says, "nobughere."
Demo Data

???

some of your "techniques" simply have hidden jump pads etc...

send me a demo if you dont mind.