NUMA

N Incorporated: Floor Two

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Author CrazyZZ
Tags action author:crazyzz playable unrated
Created 2006-05-06
Last Modified 2006-05-06
Rating 3 more votes required for a rating.
Map Data

Description The second in my series of levels called N Incorporated.

Other maps by this author

Thumbnail of the map 'N Incorporated: Floor One'
N Incorporated: Floor One

Comments

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And are you on MetaNet Forums?

Oops.

Sry, I meant to say that you can't go back because there's a trapdoor blocking your access back to the chaingun room.

Thanks.

1. Oops, sry, didn't know you could do that; I fixed it now.
2. Yes, you can jump to the left and get the switch, BUT it's pointless to because if you try to go through the door you'll be killed by the floorguard, if you try to lure the floorguard to the right either a) you'll be too far to the right and hit the mines or b) you'll be too far to the left to hit the floor and then jump back up before the floorguard gets you, if you do manage to get back up after just making it past the trapdoor switch, you can't go back up because there are trapdoors blocking your way back in the room with the walljump over the mines.
3. That's cool, I didn't see that before.

Ehh...

1. You CAN go through the door if it has a normal door on it.
2. Once you land on the first switch, you can jump to the left without going right.
3. look at edit mode where the trap switches connect to the trapdoors.

Re: greenpencil

1. There's SUPPOSED to be a normal door on a locked door.
2. You're not supposed to go through the mine field otherwise you'll die (if you want to know how to get through that part of the map, look at my demo).
3. What do you mean by a 3d curve in my map?

Few bugs.

1. There's a normal door on a locked door. -.5
2. You don't need to go through that mine field. -.5

And 3. Not a bug but you have the 3d curve in your map. (go to edit mode) +4.5

=3.5

Here's the demo:

Here's the demo I created:
Demo Data