Do It For Me Now
Author | kamikaze3000 |
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Tags | author:kamikaze3000 dda rated |
Created | 2006-04-25 |
Last Modified | 2006-05-02 |
Rating |
4 by 10 people.
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Map Data | |
Description | a HOLD LEFT DDA. this is my first DDA, so im no good at making maps as great as the improbability drive etc.
it would be great if you could give me suggestions for improvements and such. rate and comment too thanks EDIT: Press 1 before you start |
Other maps by this author
Comments
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2006-05-02
Yeh less of the mad jumppads.
trapdoor jumping is hard to master, well done. speed was good, but not many tiles, so a 3 from me.
also, state that its a click 1 before playing, as that creates closer calls.
also, state that its a click 1 before playing, as that creates closer calls.
2006-04-26
1.5/5
too many edited launchpads and no repetition on them witch wasn't good at all. In total i didn't really like it.
2006-04-25
I
thought it was quite good
2006-04-25
yeah there are a couple others
i like gold delaying thwumps for alot of speed and there is also locked/normal door propulsion.
2006-04-25
N Propulsion
1) Jump Pad
2) Trap door
3) Thwumps -- (can be used MANY ways: if N doesn't get squished he usually gets shot out fast, particularly good with slopes and #4)
4) Coin delay grey soft boxes (coin delay them so that N does not bounce off of the box until he is inside the box -- again, a lot of speed can be generated here)
2) Trap door
3) Thwumps -- (can be used MANY ways: if N doesn't get squished he usually gets shot out fast, particularly good with slopes and #4)
4) Coin delay grey soft boxes (coin delay them so that N does not bounce off of the box until he is inside the box -- again, a lot of speed can be generated here)
kamikaze3000
lol