Spiral Trap(fixed)
Author | GoatMaggot6 |
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Tags | author:goatmaggot6 playable puzzle unrated |
Created | 2006-03-08 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | I know it took me a while, but here it is...the fixed version of Spiral Trap. |
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Comments
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2006-03-08
Agreed
Hidden things are bad, ESPECIALLY IN QUANTITY. If you're going to make a short map with some hidden stuff, great, just don't make a long map that requires very little skill and a whole lot of trial and error.
And, to be honest, if you don't want to listen to people's comments on your maps then NUMA is the wrong place to post them.
And, to be honest, if you don't want to listen to people's comments on your maps then NUMA is the wrong place to post them.
2006-03-08
Its not that
I'm not trying to be an asshole. It is extremely annoying to all N players, When the try to play a map, and relize the have to repeatedly start over because of all the hidden trap doors and mines. Get my drift?
2006-03-08
Never
ever ever ever ever ever hide trapdors (or mines) under gold. It is extremely annoying. You also clustered, Put in useless. mines and useless trapdoors. *no rating*
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Suggestions
Specifics to this map: The spiral area is nothing but one big trap. It is not about skill, it is just about figuring out which gold hides which switch. This takes a LOT of playing and is very boring because there is little to do while running through that spiral. Your map is long and unforgiving, one mistake and you're through. This generally does not translate into fun for most people.
Avoid clustering objects, especially gold and mines. Most of the time, every piece of gold you place should be able to be nabbed by N. If not, then what is the point of having it there except to add load time to the level? Placing your mines carefully and selectively will generally yield better results and a faster loading map.