NUMA

war for gold part 1: training

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Author almarrom
Tags action author:almarrom playable unrated
Created 2006-02-25
Rating 5 more votes required for a rating.
Map Data

Description ok, i numbered the rooms 1-8 of the basic ways i make enemies cooler. here are some tips


room 1: enemies are in the wall

room 2: don't hit the jump pads

room 3:go in the indent in the wall

room 4: both gauss and rocket turrets in same place

room 5:wait after you lure the thwump tword you

room 6:dont get ALL the gold but you can get some

room 7:plain maze you cant unlock

room 8:invisible maze

please tell me your fav room and this is training for parts 1-10

(its a series)

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Comments

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Simple

All of this is pretty basic stuff.
I recommend:
Enemies, especially Thwumps, should not be in walls unless they enhance the gameplay (i.e. Don't get on your nerves)
The launchpad idea is alright, but a bit obvious.
Third: Correct use of a floorguard.
Fourth: Not the right place for a homing turret or a guass.
Fifth: Again, Thwumps in walls.
Sixth: You can see the mines underneath the gold anyway.
Seventh: You could do the same thing with one-ways.
Eighth: Been done before and much better.