war for gold part 1: training
Author | almarrom |
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Tags | action author:almarrom playable unrated |
Created | 2006-02-25 |
Rating | 5 more votes required for a rating. |
Map Data | |
Description | ok, i numbered the rooms 1-8 of the basic ways i make enemies cooler. here are some tips
room 1: enemies are in the wall room 2: don't hit the jump pads room 3:go in the indent in the wall room 4: both gauss and rocket turrets in same place room 5:wait after you lure the thwump tword you room 6:dont get ALL the gold but you can get some room 7:plain maze you cant unlock room 8:invisible maze please tell me your fav room and this is training for parts 1-10 (its a series) |
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Comments
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Evil___
Simple
I recommend:
Enemies, especially Thwumps, should not be in walls unless they enhance the gameplay (i.e. Don't get on your nerves)
The launchpad idea is alright, but a bit obvious.
Third: Correct use of a floorguard.
Fourth: Not the right place for a homing turret or a guass.
Fifth: Again, Thwumps in walls.
Sixth: You can see the mines underneath the gold anyway.
Seventh: You could do the same thing with one-ways.
Eighth: Been done before and much better.