When the Thumps Get Tougher the Thumpees Get Faster
Author | Gemini_Dreams |
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Tags | author:gemini_dreams dda rated |
Created | 2006-02-25 |
Last Modified | 2006-02-25 |
Rating |
4 by 23 people.
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Map Data | |
Description | I took some advice from my first DDA and made this, me second DDA. I recently learned how to edit the jump pads, and almost every jump pad in here is editted. I used minimal gold delay and really plumped up on thumps. There is maybe like five or six times the close calls there was in my first DDA. Anyways, comments and suggestions are still very appreciated. Have fun!
Edit: The only thing I dont extremely like about this map is the amount of jump pads. But I think its ok because im not sure if I would have been able to do what I did with trap door movement. Also, I didnt want the trap doors blocking the laser's view. So I just didnt use the trap doors too much. |
Comments
Pages: (0)
2006-02-26
o yeah
and for future reference, mines in a DDA are totally useless...
2006-02-26
to edit lauchpad
2^100,200,0,1
2^ mean lauch pad
100 mean where it is on the x axis
200 mean where it is on the y axis
0 mean the force that ninja is pushed on the x axis
1 mean the force that ninja is pushed on the y axis
2^ mean lauch pad
100 mean where it is on the x axis
200 mean where it is on the y axis
0 mean the force that ninja is pushed on the x axis
1 mean the force that ninja is pushed on the y axis
2006-02-26
COOL
bUT HOW DO U EDIT JUMP PADS?
2006-02-24
i
agree with jugglingenious. I really dislike edited launchpads because 1. it makes it too easy to dodge everything and 2. its hard to follow it. otherwise, yeah nice job. you've really iporved. 4/5. and come check out my new DDA(s). thanks.
2006-02-24
Not bad
but way to many bounce pads...also, i dont really like edited bounce pads because they make DDAs easy to make when they involve lasers, because you can simply move out of the space that they confine you in. Overall, i'd say this is 4/5 material
Ioxoxo
Very good
4/5