NUMA

D-Day (Read Description)

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Author ninjaman99
Tags action author:ninjaman99 playable rated
Created 2006-02-14
Last Modified 2006-02-14
Rating
3
by 8 people.
Map Data

Description I know it's long, just please read it.

Good to see you got here soldier; well, LISTEN UP! We've got a crisis on our hands and you're one of our last men. We need to gain control of Normandy and supress the Germans. You have 9 mission objectives

1. Get across the beach safely while watching out for landmines and German machine gun and rifle fire.

2. Blow the barb wire fence. It may take a couple of seconds to plant the bomb so watch your back.

3. When the fence is blown, there will still be fragments left from it that you'll have to cross. Press on until you get to the second area. When going to the second area, there might still be battleship shells still raining down on the place so explosions may or may not occur. Sometimes the explosions will hit and blow you up so watch out.

4. Infiltrate the base. On the side of the base, there will probably be some destruction and fire all around the place and don't touch it. Fire=bad. Bust through the main doors. Most likely there will be some riflemen and machine gunners posted so be on your toes.

5. From there, go left into the power generator room. The blue thing you see is the power generator. Blow it to hell. Once destroyed, all the locked doors inside should open up. Oh, and don't be a retard and try and touch the destroyed power generator.

6. According to other soldiers, the second staircase has collapsed and there is debris everywhere. Get through that, it shouldn't be too hard. Unfortunately the soldiers also said that the debris piles up after going up the stairs and other than a crazy guy who managed to squeeze himself back through, it was impossible to go back.

7. Go all the way upstairs. Intel has it that there is a radio box in the left of this room. DON'T TOUCH IT. It has a new security device that if anyone without a keycard tries to access it, an unknown technology starts shooting at the person. Instead make your way right.

8. Take out the people posted at the overlook. Shouldn't be too hard for you. Plant the smoke grenade and get out of there. Planes will start bombing the place. Oh, and before you leave, make sure that you take the soldier's keycard.

9. Now that you have the card, it should be safe to use the radio. Contact us and give us a report. Only then will we let you escape and say mission complete. Good luck soldier, I hope I will see you in the next briefing. NOW MOVE!

Alright now back to reality. I really wanted to make a level like this that was actually good. Since I didn't have enough room, I had to split it into two parts. The edited jumppad will transport you to the second area but sometimes, you will die. I couldn't fix that, but you just need to hit it at the right angle. Also, in the second stairway, you can go back, you just have to jump at the right angle into the thwump. The hidden chaingun and gauss in the first part were supposed to be the ones in the pillbox in the second part, I just had to cut the level in half. Plus, if anyone here is German, I don't mean to offend you. I put a LOT of time and effort into this. Most of it was just thinking of what I could do. I hope you guys have fun playing this. I did.

Other maps by this author

Thumbnail of the map 'Thwump Dodging' Thumbnail of the map 'High Voltage' Thumbnail of the map 'Thwump Dodging (enemies)' Thumbnail of the map 'Thwump Dodging (chaingun tricks)' Thumbnail of the map 'Optical Illusion + Many Extra Features' Thumbnail of the map 'Super N (Read Description)'
Thwump Dodging High Voltage Thwump Dodging (enemies) Thwump Dodging (chaingun tricks) Optical Illusion + Many Extra Features Super N (Read Description)

Comments

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yeah N isn't the best game to work with when trying to create these types of levels...but if you can pull it off, that's awesome! The beginning was good, but after that it was too linear for me. If there was holes in the tiles (that the ninja couldn't get through) for enemies to shoot you from, that would've worked.

WELL..

some of it is alright but it doesn't really work well together. 3.5/5

capt_weasle...

If you were talking about the mines, I wanted them to be like that so it would be more suspensful and more like real combat. If you were talking about the chaingun and gauss at the first part, they were supposed to be the enemies in the pillboxes in the second part, I just had to cut the level in half. If you were talking about the lazer drones, that was supposed to be a complete suprise, especially for people who didn't bother to read the description. There aren't any other hidden enemies so basically, all the hidden ones were purpoosefully put there.

CaptZeroth...

Everything you said, I agree with 100%. I was actually thinking about making seoarate levels, but I just wanted to get it all in one. I do wish that a newer version of n was made because a lot of stuff was kind of hard to make. Thanks for the comment.

Eck

Hidden Enemies = BAD!!! Don't do that! It doesn't make it very fun! Other than that, I like the idea you wanted to put into maps.

3/5

Sorry, It wasn't too good. You had a good mission type of thing going on, but N just isn't really coplex enough for this kind of thing. What I suggest doing is making each step one seperate level. Mabey you would want to make one elaborate level of swimming through some depth charges and then crossing the mine field to plant the bomb. You could add in some watch towers or something to make it more challenging. Then make another level where you have to do the next 1 or 2 things.

Oh, and on the beach when you plant the bomb, the explosion was an intresting idea. I wouldn't of thought of doing that.