The Tree of Many Curls (Incomplete)
Author | Guiseppi |
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Tags | author:guiseppi incomplete rated |
Created | 2006-02-12 |
Rating |
4 by 16 people.
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Map Data | |
Description | Okay, I submitted a map asking for help a while ago, and didn't get much feedback. I hope to change that this time. I really love this level. I love the tileset, and the flowyness. I'm stuck as to what enemies I should use and where I should put them. Any suggestions are greatly appreciated. Thanks. |
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Comments
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2006-02-12
Suggestion...
You could use some frozen drones in the middle of the loops to provide a small obsticle. Or you could place rockets in the middle. Otherwise you could make a nice drone path to make a race map out of it...
2006-02-12
I forgot to mention:
Is it part of the game (for an all gold demo) to get the key on the right side and come back in and do a second jump? If it is, then nice thinking because I like it. In fact, you should make it so that you should come back inside for more than two jumps. In another words, take full advantage of that center jumper.
By the way, my demo is slow because my computer was somehow lagging.
By the way, my demo is slow because my computer was somehow lagging.
2006-02-12
Slow All Gold Demo.
Nice flow. The curls on the bottom right and left don't go with the flow. 5/5.
Demo Data |
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2006-02-12
Very slow,
not all gold completion. And no, you don't need a thwump. But it is slow... 5/5. Here is why:
1) The flow is very smooth.
2) Tileset is very pleasing, and I notice that even the corners flow with the basic theme of the tileset.
3) A little challenging jumper in the beginning.
For enemies:
1) A gauss turret or a rocket launcher right smack in the center.
2) Floorguard on both sides of the ground (opposite each other).
3) Mines would be nice in the center of each curl.
4) Do not put laser or chaingun drones because they mess up the flow of speed.
5) May be antenna-less drones to flow around on either wall.
PS. I'm adding this to my userlevels.
1) The flow is very smooth.
2) Tileset is very pleasing, and I notice that even the corners flow with the basic theme of the tileset.
3) A little challenging jumper in the beginning.
For enemies:
1) A gauss turret or a rocket launcher right smack in the center.
2) Floorguard on both sides of the ground (opposite each other).
3) Mines would be nice in the center of each curl.
4) Do not put laser or chaingun drones because they mess up the flow of speed.
5) May be antenna-less drones to flow around on either wall.
PS. I'm adding this to my userlevels.
Demo Data |
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2006-02-12
I'd
like a thwump above where N starts off, because I can't get up!
>stardeash
i say