Doors II
Author | Clifty |
---|---|
Tags | author:clifty bitesized dda innovative multienemy rated |
Created | 2006-02-02 |
Last Modified | 2007-06-22 |
Rating |
4 by 38 people.
|
Map Data | |
Description | This is the sequal to my original Doors (see below). I really like this level, because of the close calls near the start. And when you finish, you round up all the zap drones into two chambers. NO GOLD DELAY!!!
Works in userlevels. NOTE: (Here is the original Doors) http://numa.notdot.net/map/24496 |
Comments
Pages: (0)
2008-05-10
Oh wait,
they do all go in the chambers, but it takes an incredibly long time.
2008-04-24
I agree with AsTimeFliesBy,
This really isn't as good as your other ones, I mean, sure there was some pretty good close calls, but it really does get boring after a while, and the drones didn't go into chambers for me. 3
2007-02-17
Whoops. Wrong map.
I didn't like this one. It was really boring. Drones are too easy to use in DDAs. 2/5
2007-02-17
Very nice.
Just a bit short. 4.5
2006-04-03
Nice.
Now thats what I call a DDA. Excellent usage of trap doors. It must have taken ages. Great conceptual work.
5/5 and fave'd.
5/5 and fave'd.
2006-02-14
I'm
sorry it's just not that good. there are other things that you could have done, the concept is not enough. Should not be top rated. 3/5
1211
This is great.