NUMA

blueshift 2

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Author ChurchFire
Tags author:churchfire dda unrated
Created 2006-01-22
Rating 2 more votes required for a rating.
Map Data

Description meh
too many launch pads i think
but hey
i try

Other maps by this author

Thumbnail of the map 'Triforce - N' Thumbnail of the map 'St. Mere Eglise' Thumbnail of the map 'Chronic ' Thumbnail of the map 'Redshift' Thumbnail of the map 'Blueshift' Thumbnail of the map 'Clutch 1.0.1'
Triforce - N St. Mere Eglise Chronic Redshift Blueshift Clutch 1.0.1

Comments

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thanks again

thanks, i'll check out some stuff and keep practicing
i'll start working on another one soon.

:P

im flattered, really. but when i submit a map, i try to interest the player, tell them my basic motive, and try to appeal to them, say "there's a really close call here" or "Strange glitch....N gets hit and blood shoots out, but he still finishes...' stuff like that. Also, for you DDAs, try using some of these tricks of the trade:

Trap doors: Very, very versitile. It is possible to mke a very complex dda out of just trap doors. they can propel you in any direction, or have you bounce back up or down.
Usally you would want the switch to be 3/4 a space away from the door to propel you, and half a space or 1/4 below of above the door to be bounced. Check out nevermore's DDAs, he is the master.

Thwumps: Can be used for extremly high speeds bye being squeezed between two. also, if you have a thwump halfway in a wall with its harmful part facing up or left, it will recoil when touched. check out my some of my DDAs, i use it often. also they will go through walls when doing this.

I hope this helped!

thanks

thanks, and if you can get 2 more people to rate this, i would appreciate it

yeah

5i agree with FI in theres a couple to many launchpads. 4/5
better than anything i could think up.

say

yea thanks...i have no average rating lol because no one rated any of my maps completely...apparently you have to really suck (new_ninja) or be really awesome (spilledtea, you, mithrilsilver)
The many close calls make up for them partly. 4/5. Nice enemy placement.
People should learn to rate stuff more. Hold on, ill try some of your levels and get back to ya in a sec.