My First DDA
Author | 77ball |
---|---|
Tags | author:77ball dda unrated |
Created | 2006-01-16 |
Last Modified | 2006-01-21 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | This is my first DDA,(and my first map I've submitted)and I'd like your honest opinion. You may notice this has no enemies except falling death, this was because I tried putting enemies in after everything else instead of before. |
Comments
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2006-01-16
Hmm...
The thwump squishing illustration got messed up. the bottom one was a space to the left.
2006-01-16
I feel like i should say this
When I started, My DDAs sucked. But I never submitted them. It's good to know you started DDAs, but most of everyones original DDA arn't that good. I have a feeling you'll get good at DDAs like I did, and look back at your old maps and say "Wow, I used too many launch pads XD" anyways, I look foward to your latter DDAs, and just ask me if you would like to know some tricks of the trade. For example:
Thwumps: Very important for DDAs. they will probably replace most launch pads later. if you get squished between two thwumps at an angle, like this:
N
Depending on where N is, you will either fly southeast or northwest very fast. also, if you get pushed up a halfpipe by the back of a thwump, like this:
/{--N between it
Thwumps can start in a halfpipe.
And my favorite, and not all people know this glitch, but if you have a thwump with the zapping end up or left like this or
Half of the thwump must be in the wall. when you touch it, it will go left or down, depending. it will go like it is returning, and will go through walls.
Trap Doors: Can be complex, can propel you if placed like this: N--} |<(DOOR)1-2-3 spaces, Switch on 3rd space to the direction N will approach. requires about 2-3 of these.
Also can be used to shoot up or down, in the same way as left or right.
Anyways,i hope i helped, and i hope you make a kickass one soon!
Thwumps: Very important for DDAs. they will probably replace most launch pads later. if you get squished between two thwumps at an angle, like this:
N
Depending on where N is, you will either fly southeast or northwest very fast. also, if you get pushed up a halfpipe by the back of a thwump, like this:
/{--N between it
Thwumps can start in a halfpipe.
And my favorite, and not all people know this glitch, but if you have a thwump with the zapping end up or left like this or
Half of the thwump must be in the wall. when you touch it, it will go left or down, depending. it will go like it is returning, and will go through walls.
Trap Doors: Can be complex, can propel you if placed like this: N--} |<(DOOR)1-2-3 spaces, Switch on 3rd space to the direction N will approach. requires about 2-3 of these.
Also can be used to shoot up or down, in the same way as left or right.
Anyways,i hope i helped, and i hope you make a kickass one soon!
2006-01-16
eh...
try not to use so much gold delay, it gets kinda repetitive. you had some cool stuff there too, though.
2006-01-16
Auto Generated..?
In what way was it auto generated?
Other than that, you need to include more alternate means of transportation than launch pads, try trap doors or thumps. Also try and make it an all gold map, it leaves a kind of "unfinished" look to it.
Other than that, its an alright first try 3.5/5
Other than that, you need to include more alternate means of transportation than launch pads, try trap doors or thumps. Also try and make it an all gold map, it leaves a kind of "unfinished" look to it.
Other than that, its an alright first try 3.5/5
peace_bear0
Read these
http://metanet.2.forumer.com/index.php?showtopic=14692
http://metanet.2.forumer.com/index.php?showtopic=13039&st=30&#entry296005