NUMA

Diagonal Congo

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Author Kablizzy
Tags 1.4 action ampersand author:kablizzy legacy playable unrated
Created 2020-06-06
Last Modified 2020-06-06
Rating 2 more votes required for a rating.
Map Data

Description We generally shied away from maps with two exits - just from a basic design standpoint, but I believe that this one, in particular, is exceptionally well-done. The only thing that realistically bothers me is that single gold that's out of place.

Other maps by this author

Thumbnail of the map 'Riot in the Subway' Thumbnail of the map 'Path B (Because A has Mines)' Thumbnail of the map 'Super Structure' Thumbnail of the map 'Worthie' Thumbnail of the map 'Candyland' Thumbnail of the map 'The Growth Seems Exponential'
Riot in the Subway Path B (Because A has Mines) Super Structure Worthie Candyland The Growth Seems Exponential

Comments

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Gold from the "middle part" is not the hardest to get, but it is really satisfying.

nice map

felt the corners were clunky in some places, but I like the idea of using exclusively 1-tiles. the nonlinearity is nice!

AGDD

I missed the very last jump and fell onto a mine below the right exit, hahaha! This map is super fun! The gausses keep you moving, and there are just tiny spaces to dodge them. The 1-tiles are really great to climb back up the middle quickly. It takes a bit of thought to figure out how to lure the gausses' sight away for long enough to get the gold right next to them. And the tiles look good. I love it.
Demo Data