NUMA

Aitch of Thwumps

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Author Hindi
Tags author:hindi medium symmetrical thwumps unrated
Created 2020-05-24
Last Modified 2020-05-24
Rating 4 more votes required for a rating.
Map Data

Description The aitch of thwumps has begun, it is up to you to end it.



I'm particularly proud of this map for several reasons.

It's one of those maps that demand more planning than skill, which perfectly suits my playstyle (and more importantly, ability). One can easily devise strategies to overcome seemingly challenging sections just by playing them a couple of times.

The difficulty curve is also perfect, being about homogeneous throughout the map, but harder on average on the second half, while peaking before its midpoint at the same time.

Not to mention it's a (diagonally) symmetrical map, with a single enemy type, whose four sections all share the same style, while still feeling completely different to play.

Other maps by this author

Thumbnail of the map 'Littlewood-Richardson-Robinson' Thumbnail of the map 'Aslant 2' Thumbnail of the map 'Sandstorm' Thumbnail of the map 'Ascend 2' Thumbnail of the map 'Non-orientable' Thumbnail of the map 'Laser microirradiation'
Littlewood-Richardson-Robinson Aslant 2 Sandstorm Ascend 2 Non-orientable Laser microirradiation

Comments

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Best agd

so far.
Demo Data

Hopefully not.

I've done a lot of testing and didn't find it to be possible, but in case it is, the map must be edited because it would mean it is possible to escape the "gold pockets" after all thwumps are retreated, eliminating an important tension factor.

Can you potentially bypass the thwumps to the right by triggering the leftmost thwump and riding it up to squeeze through the curved gap? I guess it doesn't really matter ,since it doesn't really save you any time or anything, but I found it interesting.