NUMA

Swoop there it Went

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Author Kablizzy
Tags 1.4 action ampersand author:kablizzy legacy playable unrated
Created 2020-05-21
Last Modified 2020-05-21
Rating 2 more votes required for a rating.
Map Data

Description I adore this map. This is one of the most flavorful, interesting, unique maps that I could imagine. But if you've been following along, there should be a theme forming to a lot of these maps - it just wasn't *us*. There is some debate to what made Legacy what it was, because we did have a myriad of mappers from different schools of thought involved in the project, and we did indeed want each mapper's style to be able to flex and shine through, while still being a part of the greater whole.

And that was the great balancing act that we tried to achieve - How can we make a cohesive, coherent product that most people would point to and go "Oh, yeah, that's a Legacy map," without missing a beat? But at the same time, how can we do that and also be able to flex each mappers' individual talents and strengths to achieve that goal?

And this was just one of those maps that tipped the scales a bit too far in the 'quirky' direction - having that precision jump be required was just a bit too high on the difficulty curve for what we were looking for, and the mine row up the left side likely could have been more stylized to match the theme of the remainder of the mines, but still probably one of my favorite maps of all time that came out of Legacy development.

Other maps by this author

Thumbnail of the map 'Four Thirds' Thumbnail of the map 'Optional Chewy Caramel Center' Thumbnail of the map 'The Ol' Switcheroo' Thumbnail of the map 'Map' Thumbnail of the map 'Plumbing' Thumbnail of the map 'Purple Waves'
Four Thirds Optional Chewy Caramel Center The Ol' Switcheroo Map Plumbing Purple Waves

Comments

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We tried very hard to cut down on exactly that, in fact. It felt so prohibitive, particularly to newer and lower-skill players. We really wanted a vast majority of players to be able to play, enjoy, and finish the packs in entirety, and so the difficulty spikes (Outside of a small handful) were kept to an absolute minimum.

Sure it is hard, but it's such a short level that less challenging ones often take more time (albeit less attempts) to beat.

Besides the mine waviness, the thing that makes it not feel legacy-like, though, is that it's a simple challenge: do one hard thing and off you go (which is fine, just different than most legacy levels).

AGD-6

I can definitely understand why you didn't put it in the main packs. The whole mine curve + rockets + gold structure is beautiful. The jump is well designed to be reasonably consistent. It looks possible to get all the gold in one go but I haven't been able to do it.
Demo Data