NUMA

04.3 Something ancient awakened

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Author RandomDigits
Tags adventure ardee author:randomdigits everything-was-fine mine-jumper truetree unrated
Created 2020-04-27
Last Modified 2020-04-27
Rating 3 more votes required for a rating.
Map Data

Description I've decided to focus my creativity on things with a larger potential audience than N, but I still want to post my favourite unpublished maps from EVERYTHING WAS FINE (The World Was Ours, Pt. II) (forum link to be added at some point).

Actually plot twist I've been looking at my old unpublished maps and I'm probably gonna finish this mappack after all!

Other maps by this author

Thumbnail of the map 'tight_rockets.txt' Thumbnail of the map 'tiny_mjumper.txt' Thumbnail of the map 'decay.txt (feat. lifdoff)' Thumbnail of the map 'structural_change.txt' Thumbnail of the map 'the Way' Thumbnail of the map 'smokey_tiles/'
tight_rockets.txt tiny_mjumper.txt decay.txt (feat. lifdoff) structural_change.txt the Way smokey_tiles/

Comments

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fun

rocket was mostly useless though.
Demo Data

i die

I couldn't figure out how to get past the hard mine getting the second trap key, I had to your demo to see how to even do it after trying a few dozen times. I found the jumps to be a fun and a good difficulty
Demo Data

AGD

Nice, I liked the tiles and overall feel of the map. The rocket felt like it could've been either more active or left out, as it was it seemed a little inconsequential.
You can get to the exit with a corner jump off the first trapdoor, which is pretty sweet for a speed run option
Demo Data

lt_tree_slanty.txt

This was one of the first maps I made for this mappack way back in 2014. I was inspired by some tunnels in a losty map, though I forget which one. I already had the basic idea for Pt. II: the sky-jumper [nmaps.net] universe from Pt. I except it had crashed into the metanet levels from the main game and everything was damaged and decayed and overgrown.
Demo Data