practical 3d
Author | Addicted_Ancestor |
---|---|
Tags | action author:addicted_ancestor playable unrated |
Created | 2019-03-30 |
Last Modified | 2019-03-30 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | clean up on aisle 2 |
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some good, some bad
One thing you might be running into is the problem of over-optimizing. While making your maps, you play them over and over, and you find a good route that works for you. But then when new people play the map, they don't have that experience, so they have a much harder time navigating the map. That's why I like to approach a map from multiple angles when playtesting; for instance, to make sure both the agd and speedrun routes are fun.