NUMA

16 little boxes

Thumbnail of the map '16 little boxes'

Hover over the thumbnail for a full-size version.

Author jirka
Tags author:jirka bounceblocks hidden oodles unrated
Created 2014-09-01
Last Modified 2014-09-01
Rating 3 more votes required for a rating.
Map Data

Description 16 little boxes, each of them might hide something essential to finish the map, or something deadly, or simply nothing. You will have to find out yourself.

Please try not to look under the bounceblocks when the map is loading, find it when playing.

Other maps by this author

Thumbnail of the map 'Shooting range' Thumbnail of the map 'Chaingun tunnel challenge' Thumbnail of the map 'Kickstart' Thumbnail of the map 'Room full of thwumps' Thumbnail of the map 'Illusion land' Thumbnail of the map 'Shatterstar'
Shooting range Chaingun tunnel challenge Kickstart Room full of thwumps Illusion land Shatterstar

Comments

Pages: (0)

it's ok

This is just a concept/idea/experiment and I wanted to see how it could work. As I said I'm ok with bad rating if it's explained and given for a reason.

Since I don't know how this or similar concept can work I simply posted it to see your opinions. I quite expected this will not be seen as very good, but I had no idea how to make this better so I simply posted it hoping for some criticism or feedback.

Thanks for that. As I said I'd rather get criticism on my maps so I can do better next time than no comments (or bad rates without explanation.)
though my biggest gripe is that with so many boxes it's too hard to keep track of everything. I think it would probably work better if there were a few more 'empty' boxes every now and then to serve as checkpoints, almost. I would also have liked it more if there was some leeway to make a couple of mistakes without immediately being punished by death (e.g. by allowing the player to climb back up if they fell down)

also rating 2, but I echo what maxson says about this not being an insult. It's promising!
What I don't like is how it can take 10+ tries to reach the switch if you're unlucky. What I would personally do instead is maybe surround all the bounceblocks with locked doors, and have them unlock upon getting the exit switch. One or two blocks can contain something like a gauss, and then you have to dodge shots while figuring out where they are coming from.

I'm rating 2, but please don't take it as insult. I have to rate some maps low for the good ratings to mean anything.
I hate when my map circles away from hot page without any comments/demos. It makes me feel it was useless to make it, so I'd probably will be happier with comments that my map is bad and why it's bad than with map with no comments no rates and no demos.