16 little boxes
Author | jirka |
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Tags | author:jirka bounceblocks hidden oodles unrated |
Created | 2014-09-01 |
Last Modified | 2014-09-01 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | 16 little boxes, each of them might hide something essential to finish the map, or something deadly, or simply nothing. You will have to find out yourself.
Please try not to look under the bounceblocks when the map is loading, find it when playing. |
Other maps by this author
Comments
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2014-09-01
agree with maxson for the most part
though my biggest gripe is that with so many boxes it's too hard to keep track of everything. I think it would probably work better if there were a few more 'empty' boxes every now and then to serve as checkpoints, almost. I would also have liked it more if there was some leeway to make a couple of mistakes without immediately being punished by death (e.g. by allowing the player to climb back up if they fell down)
also rating 2, but I echo what maxson says about this not being an insult. It's promising!
also rating 2, but I echo what maxson says about this not being an insult. It's promising!
2014-09-01
I like the concept in theory.
What I don't like is how it can take 10+ tries to reach the switch if you're unlucky. What I would personally do instead is maybe surround all the bounceblocks with locked doors, and have them unlock upon getting the exit switch. One or two blocks can contain something like a gauss, and then you have to dodge shots while figuring out where they are coming from.
I'm rating 2, but please don't take it as insult. I have to rate some maps low for the good ratings to mean anything.
I'm rating 2, but please don't take it as insult. I have to rate some maps low for the good ratings to mean anything.
jirka
it's ok
Since I don't know how this or similar concept can work I simply posted it to see your opinions. I quite expected this will not be seen as very good, but I had no idea how to make this better so I simply posted it hoping for some criticism or feedback.
Thanks for that. As I said I'd rather get criticism on my maps so I can do better next time than no comments (or bad rates without explanation.)