NUMA

Neuronic

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Author Adam_Dobay
Tags author:adam_dobay playable race rated
Created 2005-12-28
Last Modified 2005-12-28
Rating
3
by 7 people.
Map Data

Description This level starts my return to NUMA. I have ten levels left that I have not yet uploaded, I will be submitting them one by one after finishing redesigning and tweaking them.

So here's an experimental race level that stems from an idea raised in the forum months ago about making a race level with many ways to go. I tried to make one such level, where the flow depends on which combinations of paths you take. You can have a really fast run-through or you can break your path multiple times to go in other directions. You can finish the level in at least a dozen orders, and you can keep trying to find the fastest way to open all doors.
From there, the level turns from a semi-race into a fast action level, where you will have to reach the exit with some of the earlier roads locked off.

Credit of the idea for a multi-threaded race goes to the one who invented it, I'm sorry I do not remember who it was after two months.

Comments and ratings very welcome.

Other maps by this author

Thumbnail of the map 'The new adventures of Don Quixote' Thumbnail of the map 'Jump Job Zero' Thumbnail of the map 'Dial N for Ninja' Thumbnail of the map 'What's your sign?' Thumbnail of the map 'Windows - the DDA' Thumbnail of the map 'Just one more'
The new adventures of Don Quixote Jump Job Zero Dial N for Ninja What's your sign? Windows - the DDA Just one more

Comments

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I was trying to mean that if you find the right way it gives you an almost steady flow. But because there's many ways, even that's not really perfect. That's exactly why the level is just race-ish, I could not make it a proper race. And of course in the end it stops being a race as you will have to get to the exit in a more action-type phase. I added that to add a little diversity to the level.
Demo Data

Ooo...

I was wondering where you'd gone.

I can't seem to find the flow on this map. Not the flow, but how to use the flow to complete the map...ill wait for demos.