Players need a chance to catch their breath at that point, plus the way it's set up, it can push the player down through the platform, skipping the next thwump.
Also cut back on the one-ways for the sake of one-ways. There's no need for that much back-and-forth. Maybe in a shorter/less punishing map, but not here.
(Actually, in a shorter map, you could also keep the upwards thwump. Maybe my advice should just be "don't try to fill the map.")
player_03
Get rid of that solo upwards-facing thwump
Also cut back on the one-ways for the sake of one-ways. There's no need for that much back-and-forth. Maybe in a shorter/less punishing map, but not here.
(Actually, in a shorter map, you could also keep the upwards thwump. Maybe my advice should just be "don't try to fill the map.")