S
Author | Leonhard |
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Tags | author:leonhard s ss sss ssss sssss unrated |
Created | 2013-05-22 |
Last Modified | 2013-05-22 |
Map Data | |
Description | Dedicated to the23 [nmaps.net] For winning my competition [nmaps.net]. |
Other maps by this author
Comments
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2013-05-25
Ouchie!
I guess that's why they say you shouldn't hurry...
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2013-05-22
Sub-600 Demo
Fun map :D
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2013-05-22
Faster Completion.
74.000
And here's an improved and cleaned run, eliminating many of the unnecessary jumps which I spoke earlier. This is why I like it, here, a run of a good Highscorer might be interesting. I think there is room for perpendicular jumps and that sort of thing and it can be interesting.
I want to make another assessment. Maybe it's just me, because I'm a crazy of the little details, but I appreciated something on the map that I like and I find it curious. I've noticed that the unnecessary switches are puzzling, I would like to convey correctly what I mean: I like that since the switches are placed there around the map, the player, at least me, unconsciously the jumps are performed in a concrete way to obtain them section after section, though they're not required, and it is known in advance, but the subconscious makes you jump like that, and it is interesting because you must fight against your own unconscious jumps and the way you play given the prior unconscious ability, because the appropriate parable in many of the jumps is just evading the switch, and in others it is just taking it, as when you have to take the one in center. I really do not know if I have explained enough or I have conveyed what I wanted to, but I like this game of unconsciousness and awareness during the game. I hope you understand?
Anyway, this run it's quite improvable yet, but I'm done at least for now. I'm going to try to sleep a bit counting those SSSSSSSs. I really appreciated this map, and it is well cool. Thank you so much Eto.
And here's an improved and cleaned run, eliminating many of the unnecessary jumps which I spoke earlier. This is why I like it, here, a run of a good Highscorer might be interesting. I think there is room for perpendicular jumps and that sort of thing and it can be interesting.
I want to make another assessment. Maybe it's just me, because I'm a crazy of the little details, but I appreciated something on the map that I like and I find it curious. I've noticed that the unnecessary switches are puzzling, I would like to convey correctly what I mean: I like that since the switches are placed there around the map, the player, at least me, unconsciously the jumps are performed in a concrete way to obtain them section after section, though they're not required, and it is known in advance, but the subconscious makes you jump like that, and it is interesting because you must fight against your own unconscious jumps and the way you play given the prior unconscious ability, because the appropriate parable in many of the jumps is just evading the switch, and in others it is just taking it, as when you have to take the one in center. I really do not know if I have explained enough or I have conveyed what I wanted to, but I like this game of unconsciousness and awareness during the game. I hope you understand?
Anyway, this run it's quite improvable yet, but I'm done at least for now. I'm going to try to sleep a bit counting those SSSSSSSs. I really appreciated this map, and it is well cool. Thank you so much Eto.
Demo Data |
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2013-05-22
Completion.
Ok, actually I can not sleep. And there is a saying that we use a lot that says something like, you must not leave for tomorrow what you can do today, or something like that, I do not know if the translation is correct. Anyway, I've already played it.
It's fun the puzzle of the switch, I must confess that even though you may not believe it, I've been really clumsy on this, and I confess that I activated all of them, gameplay after gameplay, try after try, all of them from the bottom to the right just to the center, as well from the center to the top by the left, and it was not until by chance, after many attempts, I hit the center one, and I watched how the Exit opened. And I want to explain why I went very clumsy, I should have used logic, and since it is a map based on something mathematical, such as symmetry, I should imagine that the most logical place where it should be the appropriate switch should be the center. But I came not logical, it was fun to play the first few times looking for the right switch with these laser shooting and those mines, jumping quickly. After this came the interesting part.
It is a quite interesting map to Speedruning, dodging these lasers, and looking for ways to jump properly here and there. Even more, looking for ways to make as few jumps as possible. This was my first decent run sub800, but still I do quite unnecessary jumps. It is interesting to find how to access the next area with the shorter and faster jump, and trying to go farther with less leaps. Of course, it flows really well. And the pattern, the mathematics and its aesthetics are well maintained. It was also in the right degree of challenge for this kind of map, which consist in improve your run after run. Cool map!
Saved.
It's fun the puzzle of the switch, I must confess that even though you may not believe it, I've been really clumsy on this, and I confess that I activated all of them, gameplay after gameplay, try after try, all of them from the bottom to the right just to the center, as well from the center to the top by the left, and it was not until by chance, after many attempts, I hit the center one, and I watched how the Exit opened. And I want to explain why I went very clumsy, I should have used logic, and since it is a map based on something mathematical, such as symmetry, I should imagine that the most logical place where it should be the appropriate switch should be the center. But I came not logical, it was fun to play the first few times looking for the right switch with these laser shooting and those mines, jumping quickly. After this came the interesting part.
It is a quite interesting map to Speedruning, dodging these lasers, and looking for ways to jump properly here and there. Even more, looking for ways to make as few jumps as possible. This was my first decent run sub800, but still I do quite unnecessary jumps. It is interesting to find how to access the next area with the shorter and faster jump, and trying to go farther with less leaps. Of course, it flows really well. And the pattern, the mathematics and its aesthetics are well maintained. It was also in the right degree of challenge for this kind of map, which consist in improve your run after run. Cool map!
Saved.
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It would be really interesting to know which kind of symmetry it was there, maybe you know it since you're a maths passionate? Rotoreflection symmetry perhaps?
About this one here, I have not checked it enough, it is pretty late, uhmmm, well, actually pretty soon, 08am and I did not sleep this night, so I'm pretty tired and I'm at phone. I'll fully check it when I'll get up. Thanks again.
Btw, can I submit my map of yours at some point crediting yours?
About this one here, I have not checked it enough, it is pretty late, uhmmm, well, actually pretty soon, 08am and I did not sleep this night, so I'm pretty tired and I'm at phone. I'll fully check it when I'll get up. Thanks again.
Btw, can I submit my map of yours at some point crediting yours?
zoasBE