Do You Want To Save Changes To Untitled ?
Author | paTEoriginal |
---|---|
Tags | author:pateoriginal playable rated untitled |
Created | 2013-04-07 |
Last Modified | 2013-04-09 |
Rating |
3 by 6 people.
|
Map Data | |
Description | SAVE DON'T SAVE [nmaps.net] CANCEL
boring??? Try remix [nmaps.net] by the 23 [nmaps.net]. (thanks the23 for wasting your time on this silly map) |
Other maps by this author
Comments
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2013-04-08
I kind of want to remix this.
I have a few ideas on what to do.
2013-04-07
See,
http://paste.droni.es/5353b903d113adf207d8c47d
Actually I found the tileset pretty interesting,
but certainly the gameplay/objectset needs a lot of work to make the whole map comfortable and interesting to play around.
I saw your comment asking how to make it better, so I've edited it as show you one way to make things better, and I'll try to explain you step by step: Central area obvioulsy is very empty and unexciting, so I placed there some mines, rockets and a gold challenge. Thwumps areas certainly need work to make them comfortable and interesting to play, Go through these E-tile gaps with that extremely small space and thwumps was annoying and frustrating. For I this corrected some tiles to provide more path to some of the thwumps, and I also completed the comfort along all these areas with one-ways, it is now much more comfortable, fluid and fun going throught all those rooms. Also I have added gold sets here and there, and leaving for them room to they are completely optional (I always like to leave gold challenges as optional, so you can speedrun the map or going for all the gold) that way you can simply go throught leaving aside golds or take them.
Also, I made some other tile changes, but that's personal, I made a Zombie eerie face (rightly your tag :P) and also modified the general tiles here and there to make them not as repetitive. Added a couple of 'well-timed' (for sr route) in two of the rooms to make things even more interesting.
I pretty much liked those blocked door thing, it adds nothing in fact to the map, but i liked how they looks, I've only layered them. And some other minor edits, like Exit and functional/aesthtically mines.
Hope you like it, and hope you understand how to make things much better, and certainly more personally. You need to think always about the comfortability while playing, and also the excitement. A super empty and long map it's not interesting. Obviously, you can make some clean maps really interesting but you need to make there something to it.
If it's not much trouble to you, I'm going to upload my version of your map as a Remix (that's a thing that usually mappers at numa do) obviously giving credit to your map.
Finally, If you need anything, help, opinions or playtesting, feel free to hit me and ask. ;) <3
btw, Welcome to NUMA.
Actually I found the tileset pretty interesting,
but certainly the gameplay/objectset needs a lot of work to make the whole map comfortable and interesting to play around.
I saw your comment asking how to make it better, so I've edited it as show you one way to make things better, and I'll try to explain you step by step: Central area obvioulsy is very empty and unexciting, so I placed there some mines, rockets and a gold challenge. Thwumps areas certainly need work to make them comfortable and interesting to play, Go through these E-tile gaps with that extremely small space and thwumps was annoying and frustrating. For I this corrected some tiles to provide more path to some of the thwumps, and I also completed the comfort along all these areas with one-ways, it is now much more comfortable, fluid and fun going throught all those rooms. Also I have added gold sets here and there, and leaving for them room to they are completely optional (I always like to leave gold challenges as optional, so you can speedrun the map or going for all the gold) that way you can simply go throught leaving aside golds or take them.
Also, I made some other tile changes, but that's personal, I made a Zombie eerie face (rightly your tag :P) and also modified the general tiles here and there to make them not as repetitive. Added a couple of 'well-timed' (for sr route) in two of the rooms to make things even more interesting.
I pretty much liked those blocked door thing, it adds nothing in fact to the map, but i liked how they looks, I've only layered them. And some other minor edits, like Exit and functional/aesthtically mines.
Hope you like it, and hope you understand how to make things much better, and certainly more personally. You need to think always about the comfortability while playing, and also the excitement. A super empty and long map it's not interesting. Obviously, you can make some clean maps really interesting but you need to make there something to it.
If it's not much trouble to you, I'm going to upload my version of your map as a Remix (that's a thing that usually mappers at numa do) obviously giving credit to your map.
Finally, If you need anything, help, opinions or playtesting, feel free to hit me and ask. ;) <3
btw, Welcome to NUMA.
2013-04-07
Fonda is a child.
2013-04-07
Fonda that
is really rude considering your last map consisted of purely E tiles. paTE makes his maps look much better.
The map offers a pretty nice challenge, too bad its the same thing all over again every time you get to a new thwump. But for some reason you made the map feel good enough that I'd want to keep playing it until I won. Nice job. 3, and I'll bump it up to a 4 since you're new.
The map offers a pretty nice challenge, too bad its the same thing all over again every time you get to a new thwump. But for some reason you made the map feel good enough that I'd want to keep playing it until I won. Nice job. 3, and I'll bump it up to a 4 since you're new.
2013-04-07
Tileset is shit.
Locked doors are shit placed.
Sorry man, but this gets a 2/5. Sorry if you think i'm sniping (or even trolling.)
Sorry man, but this gets a 2/5. Sorry if you think i'm sniping (or even trolling.)
2013-04-07
The concept is alright.
The map is pretty average. 2.5/5.
paTEoriginal