NUMA

08-0: Meteorite in Russia

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Author macrohenry
Tags action author:macrohenry chainguns gauss medium series unrated
Created 2013-02-21
Last Modified 2013-02-21
Rating 2 more votes required for a rating.
Map Data

Description .

Other maps by this author

Thumbnail of the map '06-4: Bubbly' Thumbnail of the map '07-0: Deadline' Thumbnail of the map '07-1: Stripes of Light in the Darkness' Thumbnail of the map '07-2: Windy' Thumbnail of the map '07-3: Back To Sunlight' Thumbnail of the map '07-4: Where Am I?'
06-4: Bubbly 07-0: Deadline 07-1: Stripes of Light in the Darkness 07-2: Windy 07-3: Back To Sunlight 07-4: Where Am I?

Comments

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AAAAAA

Sorry if I forgot about collab. I'll try to get to it ASAP!

no worries :)

you have very good maps! and the thing i like most about them is the difficulty. im actually a big fan of hard, patience-pushing maps. thats why i enjoy nreality so much. your maps are like playing the 80's column in 1.4, keep it up!
too hard for me. i can see the improvement you have had over the months. tiles are great and so is the gold. the chaingun and thwump combo didnt work for me. but only because by the time i have the chaingun distracted. the thwump has already moved back to it's original spot and when i try to jump over it i get killed by it. though i think thats just because i suck. anyway, good map over-all and i like the style. good job :)

Cool map, btw.
http://paste.droni.es/08457c3dee3b4788265abd65

You prevent that the player accesses the ground, and you can remove all the mines that they do not fit with the aesthetics of the map. You see?
Just a quick idea. ;)

I understand.

How exactly would you have done it? Which objects? I'm just interested...

I want to rephrase,

about the mines at bottom, I know they prevent getting gold areas from walls, but I had made something different in the bottom tiles of the structure to prevent that and could remove those mines, hope you get my idea.

As always...

...thanks. :D

Ok, you got frankly really well your commitment to feature on each new map a different and solid concept from the previous one. Well done, this one it is not like your previous, nice conceptual jumper you have here, and as always with a nice dose of challenge. My only contemplation are mines in the bottom, I had removed those, since neither prevent much. But frankly everything else is great.
You already know what rate I always give to you. :)

lol at the title, really nice one.. ;) :P
I'll comment about the map itself and the gameplay in a bit, althought looks really interesting. ;)

AGD

Demo Data