NUMA

Wanderlust

Thumbnail of the map 'Wanderlust'

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Author thereisaspoon
Tags author:thereisaspoon jumper minejumper palabra puzzleish rated
Created 2013-01-06
Last Modified 2013-01-06
Rating
4
by 8 people.
Map Data

Description sup

pretty challenging mine jumper

enjoy

Other maps by this author

Thumbnail of the map 'The Elephant Must Hang' Thumbnail of the map 'Geothermal Vent' Thumbnail of the map 'Astrud' Thumbnail of the map 'Anuz' Thumbnail of the map 'Centrifugal Magma' Thumbnail of the map 'Alt-j'
The Elephant Must Hang Geothermal Vent Astrud Anuz Centrifugal Magma Alt-j

Comments

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No problem, :D

You're welcome.
I expect to see great things in the coming weeks from you.. ;)

Ok,

For the new one,
Gameplay and the odd look, both are really, really fine. I really liked it. I have made some changes that I personally think that improve the map / mappack a lot, I'll list them.
For the golds, i think they need a bit more personality, then i edited it a bit giving some personality and a possible suggestion to the golds in the whole pack, i think is cool if you follow that pattern, hope you like the idea.
For the tiles, I have just edited a bit a couple of them to make things a bit easier due the lenght of the map, i think is pretty well balance now, also removed a couple of aesthetically outside tiles in right, i think a bit off-centered (speaking of the outsided portion of tiles) is cooler.
Also didn't liked at all the oneways so simple like you did, i make them cooler as a suggestion and i believe you must follow that pattern when you put one-ways in other maps around the whole pack. I think that gives personality and characteristics references to the pack, hope you like it too. Slightly changed the initial position of the ninja and moved a couple of mines too, i think now is pretty perfect. ;)

http://paste.droni.es/30798582b7bea8f6ee2fcab4

Also, returning to the first map, and taking into account the new personal patterns and style in the pack, I have taked again the first map, and make some minor edits to fit it with the new pack aesthetics, one-ways at bottom, added few aesthetically mines like the other map, also edited the golds to fit the theme, and removed the gauss. I honestly and really think, that you should not use any enemy in this pack, I think the Wanderlust essence is more much cool and solid if all the maps you only use mines, golds, other king of doors if you want, and tiles for cool jumps, i think the idea is more solid and unique, with more personality.
Hope you like the ideas, and both editions, this the first one:

http://paste.droni.es/e12cc0726e361f56080a0a08

In both pastes, you have my last edits and your previous one, I think you are going to be rebellious and go to oppose to any of the suggestions, but honestly and with all my love, I think your pack and your maps will have much more hook and personality as I suggest. ;)
Actually I imagined that you do not want to use drones in these maps, just tried it. Is cool, simple and episodic. And yes, obviously you can count with me as all the help you need, just tell me. ;)

*early
*'not overkill'

silly zoas...
I really like the structure too.
Is like an episodic Wanderlust map, and that's super cool. Is really clean and I like. I don't really know if you're going to make this pack episodic, but this one fit perfectly as a ealy one. I can say that everything was almost perfect to me, but I make a minor editions as a suggestion trying to please you.

I placed a 'bot overkill' gauss, giving to the map a bit more action, and also added a zap drone to make things more interesting, that drone force the player to make more precise jumps and plan and timing a bit his jumps. Also, thinking in a Highscore aspect, I think the drone is cool to players think how to beat it from here or there.
Also edited only a tile to make the jump back to the top a bit easier, not super easy due is a Wanderlust map, but yes a bit more aesy due the drone and such. Hope you like it.
Also added a couple of outside tiles to aesthetics.
reisas, that's a really nice episodic Wanderlust. Good job!
You have both versions (the original one and the edited) in the same paste. ;)

Here's a decent AGD beating the drone at some points, but there's still a whole room to innovs and make things much faster. I like this map.
Demo Data

wanderlust means

wanderlust in english o.o
lol

...

...thanks spoon, also i remember that card. it was a forrest type. i always have three magic cards chillin in my wallet lol...

nice demo xerces!

glad you all like it :D

also wanderlust is named after a random magic card i have O_o

...

...faster AGD...

...maps like this one are why i have been playing this game for nearly 8 years :D...
Demo Data
amazing minejumper

nice jumps

holy fuck who created this, good job man.
reminds me of tktktk and lucidium but with more mines

favourites + 5

awesome minejumper

and extremely difficult. 5aved from me. i love it

AGD

enjoyed it! some interesting jumps. I particularly liked the first one.
Demo Data

Metric

Imma go with Metric

...

...horribly slow completion...

...this is good for teaching the fundamentals of technical jumps. Was this named after Megadeth by anychance?...
Demo Data

Wow. This is fantastic.