NUMA

Unforgiving Tree

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Author script
Tags action author:script irc-map unforgiving-tree unrated
Created 2012-12-05
Last Modified 2013-01-06
Rating 2 more votes required for a rating.
Map Data

Description Shel Silverstein would be disappointed.

Other maps by this author

Thumbnail of the map 'Feed Me (All Your Candy)' Thumbnail of the map 'Kant Stop the Music' Thumbnail of the map 'Generic Bounceblock Map' Thumbnail of the map 'Obviously Clouds' Thumbnail of the map 'carefreeloaders' Thumbnail of the map 'Did you ever zig a zag?'
Feed Me (All Your Candy) Kant Stop the Music Generic Bounceblock Map Obviously Clouds carefreeloaders Did you ever zig a zag?

Comments

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haha

NAME ALREADY TAKEN: http://www.nmaps.net/219655
:P

Fun

some of those jumps were really hard. 3.5/5 rounded up

Derived from IRC:

<palemoon> rule # 1 is: you need to make at least 1 room with a chaingun
<noeloomp> gloomp rule a: at least one locked door bonus gold segment
<ReinDeer> Ardee's first rule: you have to use trapdoors in a way that they will make enemies become more threatening when triggered
<scr|ptmas> okay my first rule: no floorguards on anything but the ground
<palemoon> my rule # 2 : make some section of your map require tricky walljumping
<noeloomp> gloomp rule 2: TRAPDOORS HIDDEN UNDER GOLD THAT MAKES THE MAP IMPOSSIBLE TO BEAT because i'm a dick
<ReinDeer> My second rule is this: using tiles , you must make a tree that does not resemble a traditional atob-tree (it should not emulate a christmas tree), yet must look recognizably like a tree.
<scr|ptmas> second rule from moi: clearly identify noeloomp's evil, bad, and wrong trapdoor using some sort of visual code