NUMA

StormwilloW

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Author PALEMOON
Tags author:palemoon irc irc-map storm unrated vent vent-map
Created 2012-12-03
Last Modified 2012-12-03
Rating 3 more votes required for a rating.
Map Data

Description Well, it's like my mom always told me. She said, "son, don't go near that death's head next to the willow, that shit will fuck you up".

Other maps by this author

Thumbnail of the map 'traq  -  t4r' Thumbnail of the map 'Frogger Cosplay' Thumbnail of the map 'the crown of heaven' Thumbnail of the map 'compNsatioN' Thumbnail of the map 'tryhard emporium' Thumbnail of the map 'GuNSHoP'
traq - t4r Frogger Cosplay the crown of heaven compNsatioN tryhard emporium GuNSHoP

Comments

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Speed

ccolio
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heh yeah

tricky wall jumping + palemoon = floating five tile stalks

APGD

I hate traps
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Love you PALEMOON.
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but i figured that witht he chainguns, going down below the switch is pretty dangerous and optional, and it's technically behind a locked door, so i hope that works! :D
It doesn't even seem like you had any restrictions to work around.

completion

.
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this is an irc map!

<palemoon> rule # 1 is: you need to make at least 1 room with a chaingun
<noeloomp> gloomp rule a: at least one locked door bonus gold segment
<ReinDeer> Ardee's first rule: you have to use trapdoors in a way that they will make enemies become more threatening when triggered
<scr|ptmas> okay my first rule: no floorguards on anything but the ground
<palemoon> my rule # 2 : make some section of your map require tricky walljumping
<noeloomp> gloomp rule 2: TRAPDOORS HIDDEN UNDER GOLD THAT MAKES THE MAP IMPOSSIBLE TO BEAT because i'm a dick
<ReinDeer> My second rule is this: using tiles , you must make a tree that does not resemble a traditional atob-tree (it should not emulate a christmas tree), yet must look recognizably like a tree.
<scr|ptmas> second rule from moi: clearly identify noeloomp's evil, bad, and wrong trapdoor using some sort of visual code