Moonraker
Author | lfaber |
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Tags | action author:lfaber fun luminescence rated |
Created | 2012-12-03 |
Last Modified | 2012-12-03 |
Rating |
4 by 6 people.
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Map Data | |
Description | Made this map while watching 007 in "Moonraker"
I'm really happy with this one, and it's one where if people don't play I will be sad. SO RCE!!! :P also, the final preview for my mappack, Luminescence. |
Other maps by this author
Comments
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2012-12-03
Hahaha
Why Moonraker, man.
2012-12-03
Highscore
Very nice action/adventure/story map
The only flaw may be a few extra objects in some places
The only flaw may be a few extra objects in some places
Demo Data |
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2012-12-03
You are an idiot
You said that you made this map while watching 007's Moonraker. You did not watch it because you were making this level while I was watching it. I actually clearly remember me getting angry at you because you did not watch it. And this looks nothing like the actual moonraker, although you probably don't know what that is.
Having said that, this map is very fun. 4/5.
I might have given you 5/5 had you actually watched the movie.
Having said that, this map is very fun. 4/5.
I might have given you 5/5 had you actually watched the movie.
2012-12-03
MGD. (most-gold demo)
<Mistelrose> lfaber: my opinion of this is that it's a solid map but with one or two head-scratching flaws.
<Mistelrose> Like the bouneblock just below-right of the exit switch. why
<Mistelrose> I'm also about 80% sure that I hate the second gauss.
<Mistelrose> (first gauss is perfect though)
<Mistelrose> Honestly it's the exit switch area that contains pretty much all the flaws.
I'm also unsure about the rocket placement but have no issue with the enemy choice itself. It got me a few too many times when I was climbing up in its direction. It was a minor issue, though; my main gripes are with that gauss and bounceblock.
Still, this wasn't bad by any means. Like I said, the first gauss was awesome, and the laser was solid too. The gold was fun to collect, hence why I got most of it. 3
<Mistelrose> Like the bouneblock just below-right of the exit switch. why
<Mistelrose> I'm also about 80% sure that I hate the second gauss.
<Mistelrose> (first gauss is perfect though)
<Mistelrose> Honestly it's the exit switch area that contains pretty much all the flaws.
I'm also unsure about the rocket placement but have no issue with the enemy choice itself. It got me a few too many times when I was climbing up in its direction. It was a minor issue, though; my main gripes are with that gauss and bounceblock.
Still, this wasn't bad by any means. Like I said, the first gauss was awesome, and the laser was solid too. The gold was fun to collect, hence why I got most of it. 3
Demo Data |
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2012-12-03
This was hard
But it was fun. It was a bit hard for me. The gauss were very good at killing me. I like how it looked aesthetically, like the ruins of a city now being overgrown with trees (or a moonraker, whatever that is...)
Reminded me of this for some strange reason:
4/5
Reminded me of this for some strange reason:
4/5
script
Gah
^that means I died