i had dreams for i say that that title of sugartits.
Author | insatiable |
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Tags | author:insatiable i022 rated |
Created | 2012-11-15 |
Last Modified | 2012-11-15 |
Rating |
5 by 6 people.
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Map Data | |
Description | Traveleravi . zoasBE . Traveleravi . macrohenry . zoasBE |
Other maps by this author
Comments
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2012-11-16
I dont know
I kind of liked it. I definitely reminded me of a map from the original game. cant remember which one...
Because that unflowy shitty map was made almost entirely by me.
Traveleravi made some symmetrical tiles (the ones of his last map) and put there a couple of objects like the laser and the top right drones, and macro made the floorguard corridor. But the entirely twist of tiles, the gold, the rest of the parts and overall the whole gameplay was made by me. I'm so sorry if this one turned out pretty bad.
Traveleravi made some symmetrical tiles (the ones of his last map) and put there a couple of objects like the laser and the top right drones, and macro made the floorguard corridor. But the entirely twist of tiles, the gold, the rest of the parts and overall the whole gameplay was made by me. I'm so sorry if this one turned out pretty bad.
2012-11-16
I think he means that
the individual parts don't fit together very well. The map is very disjointed, like moving from one gameplay section to the next section without any solid theme. Like, all the parts are there, but they don't form one cohesive level. And I'd agree. You have zap drones and a laser and floorguards and a gauss turret and a rocket and... it's just too much.
A lot of collabs have this problem: everyone wants to pitch in and do their part and the result is a jumbled mess of everyone's input without everything fitting together nicely. To make a good collab, it's not enough to just have a few good mappers; those mappers have to really work as a team and all share the same goal for the final product, or else this happens. ;s
A lot of collabs have this problem: everyone wants to pitch in and do their part and the result is a jumbled mess of everyone's input without everything fitting together nicely. To make a good collab, it's not enough to just have a few good mappers; those mappers have to really work as a team and all share the same goal for the final product, or else this happens. ;s
2012-11-16
AGD
A much better run. I've been able to save 6 frames.
Not really understand much what you're trying to explain, Nacho.
Not really understand much what you're trying to explain, Nacho.
Demo Data |
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2012-11-15
That probably made no sense.
I hope you can see what I'm trying to say. >.<
2012-11-15
I didn't mean that kind of flow.
I meant, the components of the map didn't really have consistency, didn't mesh, it just kind of moved from one type of section to the next to the next, instead of running together to make an overall great experience. But zoas, nice demo anyway. :)
2012-11-15
<Rose> Colgate sugartits
<Colgate> hai sugartits sugartits sugartits sugartits sugartits sugartits sugartits sugartits hugs everyone
2012-11-15
AGD
Here is your flow, man. And after this, I'll teach you a better run. For your eyes, handsome.
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2012-11-15
I didn't like it.
Riddled with redundancy, didn't flow, got clustery all too often, not an enjoyable experience, and generally frustrating. The only thing I remotely enjoyed was looking at it, and even then. Not worthless, but not good.
lsudny