NUMA

i had dreams for i say that that title of sugartits.

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Author insatiable
Tags author:insatiable i022 rated
Created 2012-11-15
Last Modified 2012-11-15
Rating
5
by 6 people.
Map Data

Description Traveleravi . zoasBE . Traveleravi . macrohenry . zoasBE

Other maps by this author

Thumbnail of the map 'Ender says, Sweet Fantasy' Thumbnail of the map 'No More?' Thumbnail of the map 'Vendetta' Thumbnail of the map 'Wildlife in the Movie' Thumbnail of the map 'NO STOP I DONT LIKE TITLE' Thumbnail of the map 'Napalm's a Pussy'
Ender says, Sweet Fantasy No More? Vendetta Wildlife in the Movie NO STOP I DONT LIKE TITLE Napalm's a Pussy

Comments

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I dont know

I kind of liked it. I definitely reminded me of a map from the original game. cant remember which one...
Because that unflowy shitty map was made almost entirely by me.
Traveleravi made some symmetrical tiles (the ones of his last map) and put there a couple of objects like the laser and the top right drones, and macro made the floorguard corridor. But the entirely twist of tiles, the gold, the rest of the parts and overall the whole gameplay was made by me. I'm so sorry if this one turned out pretty bad.
the individual parts don't fit together very well. The map is very disjointed, like moving from one gameplay section to the next section without any solid theme. Like, all the parts are there, but they don't form one cohesive level. And I'd agree. You have zap drones and a laser and floorguards and a gauss turret and a rocket and... it's just too much.

A lot of collabs have this problem: everyone wants to pitch in and do their part and the result is a jumbled mess of everyone's input without everything fitting together nicely. To make a good collab, it's not enough to just have a few good mappers; those mappers have to really work as a team and all share the same goal for the final product, or else this happens. ;s

AGD

A much better run. I've been able to save 6 frames.
Not really understand much what you're trying to explain, Nacho.
Demo Data
I hope you can see what I'm trying to say. >.<
I meant, the components of the map didn't really have consistency, didn't mesh, it just kind of moved from one type of section to the next to the next, instead of running together to make an overall great experience. But zoas, nice demo anyway. :)
<Colgate> hai sugartits sugartits sugartits sugartits sugartits sugartits sugartits sugartits hugs everyone

AGD

Here is your flow, man. And after this, I'll teach you a better run. For your eyes, handsome.
Demo Data

I didn't like it.

Riddled with redundancy, didn't flow, got clustery all too often, not an enjoyable experience, and generally frustrating. The only thing I remotely enjoyed was looking at it, and even then. Not worthless, but not good.