Is it true?
Author | Viil |
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Tags | author:viil f rated |
Created | 2012-07-15 |
Last Modified | 2012-07-15 |
Rating |
5 by 6 people.
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Map Data | |
Description | My entry for 29403's contest. |
Comments
Pages: (0)
2012-12-19
f
Simplicity of Aesthetics: 5/5
Tiles: 3/3; objects were almost symmetrical but nothing was complicated about them.
Simplicity of Gameplay: 9/10
A really nicely crafted map. You could get to the exit immediately, or you could get the gold, which was an immensly good challenge.
Gameplay: 13/15
What I said above. The chainguns are perfect. Lasers would have ruined it, rockets would be annoying, gausses would be alright.
Aesthetics: 8/10
It looks really nice, but I apologise for having some maxson924 pedanticness, dat mine on the right. It should be in the wall. No marks off for that, though.
TOTAL: 35/40
Tiles: 3/3; objects were almost symmetrical but nothing was complicated about them.
Simplicity of Gameplay: 9/10
A really nicely crafted map. You could get to the exit immediately, or you could get the gold, which was an immensly good challenge.
Gameplay: 13/15
What I said above. The chainguns are perfect. Lasers would have ruined it, rockets would be annoying, gausses would be alright.
Aesthetics: 8/10
It looks really nice, but I apologise for having some maxson924 pedanticness, dat mine on the right. It should be in the wall. No marks off for that, though.
TOTAL: 35/40
Demo Data |
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2012-07-15
Sorry for double post.
I posted it and then realised I forgot to put the demo in. It's an AGD.
2012-07-15
Oh wow.
Meta_Ing. You got 51. Woooow.
AGD wise this map is insane. I love the effectiveness of the chainguns mixed in with the difficult walljumping. Agreed with Gioum about his last sentence.
Also, I like the asymmetrical mines + sortof asymmetrical gold.Are those golds supposed to be hearts?
AGD wise this map is insane. I love the effectiveness of the chainguns mixed in with the difficult walljumping. Agreed with Gioum about his last sentence.
Also, I like the asymmetrical mines + sortof asymmetrical gold.
Demo Data |
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2012-07-15
Oh wow.
Meta_Ing. You got 51. Woooow.
AGD wise this map is insane. I love the effectiveness of the chainguns mixed in with the difficult walljumping. Agreed with Gioum about his last sentence.
Also, I like the asymmetrical mines + sortof asymmetrical gold.Are those golds supposed to be hearts?
AGD wise this map is insane. I love the effectiveness of the chainguns mixed in with the difficult walljumping. Agreed with Gioum about his last sentence.
Also, I like the asymmetrical mines + sortof asymmetrical gold.
2012-07-15
Too hard for me. :(
But looks cool. :3
Demo Data |
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2012-07-15
FUCKYES
this map is going to win straightforwardly. You're my candidate. It's the randomness of the map that keeps pushing me on the edge of the seat "will it shoot here or there? did It work? Fuck no/ Fuck yeah!". This map is on of the best chaingun maps since the shootout numacon.
Demo Data |
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29403
f
Tiles: 3/3; objects were almost symmetrical but nothing was complicated about them.
Simplicity of Gameplay: 9/10
A really nicely crafted map. You could get to the exit immediately, or you could get the gold, which was an immensly good challenge.
Gameplay: 13/15
What I said above. The chainguns are perfect. Lasers would have ruined it, rockets would be annoying, gausses would be alright.
Aesthetics: 8/10
It looks really nice, but I apologise for having some maxson924 pedanticness, dat mine on the right. It should be in the wall. No marks off for that, though.
TOTAL: 35/40