Bubbles
Author | Traveleravi |
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Tags | author:traveleravi medium teleporter unrated |
Created | 2012-05-09 |
Last Modified | 2012-05-09 |
Rating | 1 more votes required for a rating. |
Map Data | |
Description | Medium, this one is fun, and it has a teleporter |
Comments
Pages: (0)
you can improve on several things. firstly, the map doesn't look too appealing. if you want feedback on a map, people must want to play it in the first place. a map based around a certain pattern, or theme/motif etc. is a good place to start.
while on aesthetics, layered doors like you have in the laser room don't look very nice (although this is just my preference), nor does the mass of grey that are the locked doors and switches. gold and mines always add a bit of colour to maps, so maybe use them to brighten it up.
having a new enemy each room is all well and good, but remember to consider the effectiveness of that enemy. the zap drone does virtually nothing, nor do the mines.
the teleporter is a gimmick. it feels tacked on, and that isn't really a good thing. teleporters are fun but unnecessary, unless you have a particular concept that involves them specifically. they need to be able to bring something to the map, not just feel added as an afterthought.
revoke's rating is a good one for this, but keep mapping.
while on aesthetics, layered doors like you have in the laser room don't look very nice (although this is just my preference), nor does the mass of grey that are the locked doors and switches. gold and mines always add a bit of colour to maps, so maybe use them to brighten it up.
having a new enemy each room is all well and good, but remember to consider the effectiveness of that enemy. the zap drone does virtually nothing, nor do the mines.
the teleporter is a gimmick. it feels tacked on, and that isn't really a good thing. teleporters are fun but unnecessary, unless you have a particular concept that involves them specifically. they need to be able to bring something to the map, not just feel added as an afterthought.
revoke's rating is a good one for this, but keep mapping.
Demo Data |
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2012-05-09
Personally, I wouldn't rate it a two.
I can give you some feedback on the map. Even though the map had a flow, the enemies barely did anything. The most engaging enemy I would say would of been the thwumps, but even they had a drawback in which of the wait to complete the level. Other than that, it is not bad for one of your first maps.
Welcome to NUMA! You'll improve with each map you make.
Welcome to NUMA! You'll improve with each map you make.
Demo Data |
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2012-05-09
welcome to NUMA!
it's good that you respect the "no more than 2 maps at one time" rule. :D
zoasBE
Didn't look really cool and plays really average, I can see the idea you wanted here, but not executed really well, but hey! It's one of your first! so, 3/5