Painfully Simple
Author | uber5001 |
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Tags | action author:uber5001 hard jumper playable unrated |
Created | 2011-07-14 |
Last Modified | 2011-07-14 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | At least play it *once*. --- No harm. An easy tileset. Few enemies. ...but it all works against you. Good luck.
BTW, a question for those of you who are good with the objectdata... if you have an object, are the parameters always the same, and in the same order? (say you have object: !n^x,y(,a,b,c,d)! ... i know x and y are positions... are a, b, c, and d always the same thing?) |
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2012-04-25
I haven't rated this map yet?
I liked it. 5ved
2012-04-25
I haven't rated this map yet?
I liked it. 5ved
else how would the program be able to read them?
Of course, the parameters for different objects change for each type of object. The last two parts of the launchpad code specify the strength of it in the x and y directions. The trapdoor code contains information about the location of both the trapdoor and the key.
Of course, the parameters for different objects change for each type of object. The last two parts of the launchpad code specify the strength of it in the x and y directions. The trapdoor code contains information about the location of both the trapdoor and the key.
2011-07-14
Improved
NReality
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2011-07-14
Sub-400 Speed
395 frames
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2011-07-14
agd
cool, I made I map like this once. And to answer your question: no (that is if I understood your question correctly, but lauchpads for example have extra parameters that mean different things from extra parameters on a chaser drone or whatever).
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Gioum
wooooooot