FIRST RACE now complete
Author | trala |
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Tags | author:trala race re-edit timing unrated |
Created | 2011-04-11 |
Last Modified | 2011-04-12 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | finaly, after a few technical probs, it's ready :P
did my best to use your tips, and this is the outcome (inspired by http://www.nmaps.net/110850 ) |
Other maps by this author
Comments
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2011-06-14
No enemies???
man u srould add some enemies.
2011-04-19
I see that,
but does that count as an optical illusion?
2011-04-12
Here's something I think you'll like
Flow Assist [nmaps.net]
2011-04-11
All beginning races look like this
Make sure, definitely make sure you work on aesthetics as you make the flow. That way you know what it will look like and were you should direct the flow without it sacrificing aesthetics.
Be sure to keep the flow flowing, no stops or slows. It's good generic advice because while some races work well with a little slowing (with bb's, etc), it's best to focus on keeping it consistent to start with. Key point: flow needs to be smooth.
Also, work on the gold a bit. Have about 5-10 clumps consistently spread out: both in a literal fashion (not side by side on the map) and a timely fashion (not straight back to back then a long break before the next clump).
Overall, there are definitely exceptions to every rule/advice someone can give you, but getting the generics down is the first step to using the exceptions properly (i.e. so they won't ruin the map/sector in the map).
Be sure to keep the flow flowing, no stops or slows. It's good generic advice because while some races work well with a little slowing (with bb's, etc), it's best to focus on keeping it consistent to start with. Key point: flow needs to be smooth.
Also, work on the gold a bit. Have about 5-10 clumps consistently spread out: both in a literal fashion (not side by side on the map) and a timely fashion (not straight back to back then a long break before the next clump).
Overall, there are definitely exceptions to every rule/advice someone can give you, but getting the generics down is the first step to using the exceptions properly (i.e. so they won't ruin the map/sector in the map).
Demo Data |
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2011-04-11
Just needs some enemies,
and you got a decent map.
2011-04-11
Keep experimenting.
:)
Demo Data |
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618
No enemies???