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2010-11-14
Death demo.
I did a really cool dodge there.
Demo Data |
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2010-11-14
wait crap
Wrong map D:
2010-11-14
AGD
But a slow AGD. This is a nice little fun map to AGD. thwumps are well placed, though it took me a bit to get the start and the end right.
Demo Data |
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2010-11-14
alright.
that gold needs to not be like that.
gold that close to gold doesn't look good at all. Plus, you don't need that much gold at all. If you think about it, gold gives +2 seconds to play. so even around 30 gold is a whole extra minute in the map (that's /alot/ of time.) Try to limit your gold use, and spread it out more.
Also, try to limit the repetitive gameplay, as it's kinda boring. Also, here's a tip: You really don't need to use doors as much as you think you need to. I think, many maps are good, because the player has the freedom to explore, and find fun, and fast paths through the map, not be limited to 1, linear path. Even maps that have a set path usually offers some method of changing up the way you go about the paths.
I did however, like the fact that you are not spamming enemies. Although there were a bit too much IMO, you're not stacking them.
I also liked the thwump mechanics that you threw in there; they were pretty nice.
overall, you're improving from your previous maps.
I really encourage you to continue mapping, and to continue to improve mapping. Cheers
gold that close to gold doesn't look good at all. Plus, you don't need that much gold at all. If you think about it, gold gives +2 seconds to play. so even around 30 gold is a whole extra minute in the map (that's /alot/ of time.) Try to limit your gold use, and spread it out more.
Also, try to limit the repetitive gameplay, as it's kinda boring. Also, here's a tip: You really don't need to use doors as much as you think you need to. I think, many maps are good, because the player has the freedom to explore, and find fun, and fast paths through the map, not be limited to 1, linear path. Even maps that have a set path usually offers some method of changing up the way you go about the paths.
I did however, like the fact that you are not spamming enemies. Although there were a bit too much IMO, you're not stacking them.
I also liked the thwump mechanics that you threw in there; they were pretty nice.
overall, you're improving from your previous maps.
I really encourage you to continue mapping, and to continue to improve mapping. Cheers
RandomDigits
MGD
I basically agree with DDrave's comment, but I would like to add that placing trapdoor switches behind gold is nearly always a bad thing to do. Especially at the very end of the map like that! When I first got to that last room I was more than a little annoyed at having my demo ruined like that D:
Anyroad, keep mapping if you like and make what you will of this here feedback!
:3