NUMA

Amber Nightfall

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Author ethel
Tags 50 50th aesthetics author:ethel rated sky spotlight
Created 2010-10-13
Last Modified 2010-10-13
Rating
4
by 11 people.
Map Data

Description For sky. My 50th map, and probably my best ever. If you like it as much as I do, comment and rate to make it float so others can see it!

Other maps by this author

Thumbnail of the map 'Dissapointment Lingers' Thumbnail of the map 'Sogen' Thumbnail of the map 'Plutopus' Thumbnail of the map 'Aero Empire' Thumbnail of the map 'Never Anytime' Thumbnail of the map 'LOL R U legal? Ft. Meg Whitman'
Dissapointment Lingers Sogen Plutopus Aero Empire Never Anytime LOL R U legal? Ft. Meg Whitman

Comments

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I played this. It was alright. right side gameplay was good ish, tunnel things beforehand were really unnecessary and dull. didn't feel the sky theme at all, clouds/moon just seemed like an add on, and really didn't effect the feel of the map when actually playing it, and only slightly when viewing it (without playing it, like an image). 3/5
havent been on NUMA in a few days.

As i said before. this maps was rele awesome and fun

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end up with*
The right side suggests a high flying intense gameplay. That mine completely disagrees with what you're trying to end up. I understand the use of a build up, but the mine is a total buzz-kill. The right side played okay. The chain-gun was either too much or too little of a threat.

wow

I was really hesitant to put that mine in there in the first place, but i wanted it to be a highscoring challenge (if you take a second jump to grab the wall on the way down i'm pretty sure it's not worth it), but in retrospect i would delete it :(

Happy 50th

I thought the map was fun if a bit average. The aesthetics were neat, but I get a more cavernous feel than a true sky feel from the map, but I see what you were going for.

like the routes, except that mine downwards from the first gold chimney thing
Demo Data
and the only part about that that I hated was the trip back down. 4/5

Thanks.

The beginning gold is supposed to be hard, a challenge for AGD'ers, and time consuming so that it's only beneficial for amazing highscorers, in which case it's the difference between 0th and 1st.

Open Area Gold

I couldn't agree more with romaniac.
The lowest mine in the first shift is hard to avoid.
I like the idea with the exit switches. Looks nice.
3,5^/5
Demo Data

I will.

;P
Play the map though :D
...if your resub goes down again.
Yeah, you'll notice it's the most fun when you play around with the bottom right launch pad.
and loved the open area.
Impromptu AGD.
Demo Data

thanks

:D i REALLY like this one for some reason.

<3

love the start gold.