NUMA

Intergration

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Author under_rated
Tags action author:under_rated drones easy playable unrated
Created 2010-09-25
Last Modified 2010-09-25
Rating 2 more votes required for a rating.
Map Data

Description One of the very first maps I made, sort of (very) simple but i think it plays well and there is plenty of opportunity to come up with a new, faster method.

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actually, yeah

a rocket would have been perfect.
krusch and George pretty much said all there is to say, but I wanted to add that there are ways to add ineffective enemies to speed up gameplay. A guass can be placed in a way that it is never any threat, because it is so incredibly easy to dodge, but even then, you still at least to move, and it's better than nothing.

I think that's the kind of thing you needed up at the end. Something to motivate the player into moving without being a threat.

It was still bloody fantastic though.

thanks

thanks for the comments and i was definitely not happy with the end either but i tried changing it and it just seemed so empty and boring.

As for more, i do have a build up of maps that i have just made to experiment with ideas but i will only be posting the very best of them here.
thanks again
I love the concept, design and gameplay of the map. I didn't find the drone tunnels as bad - I could figure out the patterns fairly quickly.

This is a lot better than what I made when I first started out. Polish up a little on the looks and it'd be a much better map.

Wow.

For a first map, well done. This is quite tough but I like the design, particularly the central section. The drone tunnels were a bit hard, as the drones are all on different algorithms so their movement is difficult to predict.

I didn't like the hidden seekers and laser at the end, not because they were too hard or anything, but because I didn't find they came into play at all really. Didn't add anything to the map.

But yeah, well done on your first map. I'll be watching for more from you.