Force Teleporters
Author | EllisMaestr |
---|---|
Tags | author:ellismaestr dronemod forcefield nreality objectmod playable unrated |
Created | 2010-07-18 |
Last Modified | 2010-07-21 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | -=NREALITY=-
The way through will become clear to you when the time is right for you to move on. (Hint: If the way doesn't become clear, get as close as possible to the nearest force field drone--they're green.) From the first (rocket) room go to the bottom right corner. From the second (chaingun) room, go to the top right corner and jump as the forcefield drones get near you. From the third (mine) room, go to the bottom left corner. |
Comments
Pages: (0)
2010-07-19
Same here
I hated the first room (because I hate missiles the worse way in this game) but as Invalid mentioned, the second room seems difficult, but all you need to do is stand in the top-right corner so that when the drone in the room above gets close enough to you, the tele will activate and put you in that room.
2010-07-19
Same.
Welcome!
2010-07-19
After playing
The n-reality teleporters are great
Mind providing a demo? I can't get past the 2nd room with the chaingun
Mind providing a demo? I can't get past the 2nd room with the chaingun
2010-07-19
@capnshazmo
1.You could do whatever you damn want, if you want to get better in N-reality, then go for it!
2.You don't have to keep it simple. It can be complex as hell and still be great.
3. I have no idea why the hell did you write that.
2.You don't have to keep it simple. It can be complex as hell and still be great.
3. I have no idea why the hell did you write that.
2010-07-19
You know capnshazmo said?
ignore all of that. just feel free to express yourself, but no spam, and put effort into the maps. Remember there is a rule, 2 maps in the hot maps page at a time.
2010-07-18
Welcome to NUMA
2010-07-18
One hint of advice:
1. Try to first make your maps in normal N, not NReality.
2. Keep your maps as simple as possible.
3. Math doesn't matter in N.
Welcome.
2. Keep your maps as simple as possible.
3. Math doesn't matter in N.
Welcome.
RandomDigits
I have no idea what to do in the second room.
The first one's nice though.