00-1: Diamond in the Rough
Author | {bleh} |
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Tags | 00-1 author:{bleh} domus medium neminis puzzle unrated |
Created | 2010-07-14 |
Last Modified | 2010-07-14 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | Somewhat inspired by: http://www.nmaps.net/202613 [nmaps.net]
I know there aren't supposed to be enemies... but I really thought it was necessary... |
Other maps by this author
Comments
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2010-07-14
AGD
With a much faster route than my previous demo had.
On a sidenote, I think this would have benefited by omitting the floorguards. This map makes you think ahead enough by constantly reducing the amount of floor space you have available as you progress through it. The floorguards add another level of complexity in, that I think might be more worthy of an episode 1 or 2 in your pack. And even though it might not look like it, they didn't really affect my run, due to the extra jump I had at the exit switch.
But don't get me wrong, its still a good map, I just think it would have been that little bit better without the floorguards.
On a sidenote, I think this would have benefited by omitting the floorguards. This map makes you think ahead enough by constantly reducing the amount of floor space you have available as you progress through it. The floorguards add another level of complexity in, that I think might be more worthy of an episode 1 or 2 in your pack. And even though it might not look like it, they didn't really affect my run, due to the extra jump I had at the exit switch.
But don't get me wrong, its still a good map, I just think it would have been that little bit better without the floorguards.
Demo Data |
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2010-07-14
Death demo
With some pretty entertaining propulsion leading to my death.
Demo Data |
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bobaganuesh_2