NUMA

Don't Go Into The Cellar

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Author ChrisE
Tags author:chrise ghosty rated
Created 2010-07-01
Last Modified 2010-07-01
Rating
4
by 14 people.
Map Data

Description jk.

for ghosty.

EDIT: Forgot a BB. LOL.

Other maps by this author

Thumbnail of the map '02-1: Slovak Temple' Thumbnail of the map '02-2: WhiteWASH' Thumbnail of the map '02-3: Digitizing' Thumbnail of the map '02-4: Flipbook' Thumbnail of the map '03-0: Containment Facility Six' Thumbnail of the map '03-1: Edgeways'
02-1: Slovak Temple 02-2: WhiteWASH 02-3: Digitizing 02-4: Flipbook 03-0: Containment Facility Six 03-1: Edgeways

Comments

Pages: (0)

I must say, this level is extremely good. I'm not a fan of hidden lazers, but these were used to great effect here. Even when you knew they were coming, you were still suprised. The mine jumping sections were pleasant, and the floorchaser at the top was a nice touch. I like how the trapdoors were executed, but they were REALLY annoying. That, however, only makes a tiny dent in this magnificent level.

4.5 ^ :D

cool level

4/5

nice =)

Nice atmosphere.

Well done with traps. 4.5aved.

yow

this is good
nice one !
frames.
Demo Data
Hitting those switches makes N lag. D:
DD:

in other news I enjoyed figuring out how to maneuver my way through this labrinth / house of secrecy. yeah

$

excellent

Nice atmosphere. You did good job of not making the traps and stuff really annoying.