Jail Break: Episode 2
Author | masqeurain5 |
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Tags | author:masqeurain5 dda unrated |
Created | 2005-11-25 |
Rating | 5 more votes required for a rating. |
Map Data | |
Description | Yay. The second episode of the series has just been completed. I would like to say that I didn't put ANY Gold delay in this one. Once again I couldn't put more enemies in as it lagged up the rockets in the second half. This took a while to make and I would appreciate it if you rated and commented on this. This one is bigger and better than the last in my opinion, with half the objects used. I used all but locked door propulsion in this one as I haven't quite mastered the it. Thanks and remember to Play, rate and comment.
I updated it now. Try the first episode in the series http://numa.notdot.net/map/19413 |
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Comments
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2005-11-25
Hmm
Still reckon its a bit too open... you need to fill the empty space more, and it was quite short
but 4/5 anyway
but 4/5 anyway
2005-11-25
Yes!
This is margainly better than Episode 1, I gave it 4.0
Suggestions: Keep in mind the lag is higher than 40 ms/f (bottom left corner of window.) So you actually minimalizzed any lag but the left side was a bit empty and uneventful. And don't be afraid to add more, different enemies. Good things..: Close calls, no gold delay and most importantly a variety of propulsion. Well Done, a nice thought out DDA!
Suggestions: Keep in mind the lag is higher than 40 ms/f (bottom left corner of window.) So you actually minimalizzed any lag but the left side was a bit empty and uneventful. And don't be afraid to add more, different enemies. Good things..: Close calls, no gold delay and most importantly a variety of propulsion. Well Done, a nice thought out DDA!
villemancer
You have to add rockets, gausses and drones first
Otherwise the DDA will play differently everytime you add an enemy.
You can add all other kinds of objects after it´s comolete though.