Chain Stream
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2010-01-09
Bullet dodging pewpewpew
Those chainguns are a bit overkill in some places. And I'm not sure if they fit in this kind of tileset/object combo.
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_destiny^-
Jesus, you don't half try to kill me, do you?
You need to try and find a nice balance in the difficulty. Perhaps you should work on smoothly sections of the map off from each other, without creating a room-by-room structure. If you see that map of mine you just commented on a few minutes ago, you'll see that although it's sectioned away from other parts of it, it doesn't feel like you are moving from room to room as you transition between the sections.