Drone Escape
Author | im_bad_at_N |
---|---|
Tags | action adventure author:im_bad_at_n drones rated |
Created | 2009-11-03 |
Last Modified | 2009-11-03 |
Rating |
5 by 7 people.
|
Map Data | |
Description | A trigger map. I gave an obvious clue as to what order to get the triggers in. |
Other maps by this author
Comments
Pages: (0)
2010-05-02
its possible....
like this...
Demo Data |
---|
2009-11-09
how do you
send map data to numa?
2009-11-05
whats on?
collab...?
current forum:
forum.easterviking.com
current forum:
forum.easterviking.com
2009-11-04
yeah, that nart was cool
I like it as your avater too
2009-11-04
4/5
I checked, and the domain expired on 11/2. Wonder when they'll re-?rent? it.
2009-11-04
awsome
can you rate my maps
2009-11-04
woo
completion! tougher than it looked, especially an AGD...cool how you restricted the use of the bounceblocks with mines.
Demo Data |
---|
2009-11-04
argh
you pushed me down!
2009-11-04
playing this one now :)
2009-11-04
yay!
lets hear it for "just incase"! I put the data where I keep all my other map data, so here it is. I feel bad cuz I deleted a lot of your stuff (I didn't like the KRA bit and I had to move the mines and exit to expand the map) so you go right ahead and delete anything you want. You can put anything you really liked that I deleted/changed back in, too.
000000000000000000000JP0000000000000000000000P0000000000000000:NL000P000000000000000000N000J000000000000000;NLN000000000000000000000NN000000000000000000000NN000000000000000000000N0000000000000000;00000C0000K0000000000000QQQQJOOE0P00000000:0QQQQD0GOOH0CP000000000000Q0QJ111111P000000000000BOOOOOOE0FP000000000KPD0000000000P0000000000PN0000000000J0000000000JNE00N00000NL00000000000N000NL0000NM00000000KN0N000NN0000NK000000:0P00NN00CN00P0NM00000000PL0NN00PN00P0NK000000000N0NN00P000PNNI00000000NN0N>@0P000PNNK00000000000C?A00000JNNM00000000000J101MQQL0NNK00000000000000000000NN100000000000000000000CNM00000000000000000N00QJK0000000000;0K0D0QJ00001000000000000N0QQQL000K1000000000000NOO000000PJ000000000000CFQQJD000P0|5^540,504!6^420,540,0,0,0,0!0^720,516!0^732,516!0^756,516!0^744,516!7^726,420,3!12^564,390!7^240,528,3!7^204,528,3!7^168,528,3!7^672,372,3!7^636,372,3!7^660,324,1!7^624,324,1!7^600,372,3!3^630,414!0^594,450!0^594,438!0^594,426!0^594,414!0^618,372!0^630,372!0^642,372!0^654,372!12^384,402!12^372,402!12^552,390!12^576,390!12^336,402!12^348,402!12^360,402!12^456,330!12^444,330!12^432,330!9^492,408,0,0,26,14,1,-1,0!9^492,408,0,0,26,14,1,0,0!6^492,372,1,0,0,2!11^480,456,222,474
000000000000000000000JP0000000000000000000000P0000000000000000:NL000P000000000000000000N000J000000000000000;NLN000000000000000000000NN000000000000000000000NN000000000000000000000N0000000000000000;00000C0000K0000000000000QQQQJOOE0P00000000:0QQQQD0GOOH0CP000000000000Q0QJ111111P000000000000BOOOOOOE0FP000000000KPD0000000000P0000000000PN0000000000J0000000000JNE00N00000NL00000000000N000NL0000NM00000000KN0N000NN0000NK000000:0P00NN00CN00P0NM00000000PL0NN00PN00P0NK000000000N0NN00P000PNNI00000000NN0N>@0P000PNNK00000000000C?A00000JNNM00000000000J101MQQL0NNK00000000000000000000NN100000000000000000000CNM00000000000000000N00QJK0000000000;0K0D0QJ00001000000000000N0QQQL000K1000000000000NOO000000PJ000000000000CFQQJD000P0|5^540,504!6^420,540,0,0,0,0!0^720,516!0^732,516!0^756,516!0^744,516!7^726,420,3!12^564,390!7^240,528,3!7^204,528,3!7^168,528,3!7^672,372,3!7^636,372,3!7^660,324,1!7^624,324,1!7^600,372,3!3^630,414!0^594,450!0^594,438!0^594,426!0^594,414!0^618,372!0^630,372!0^642,372!0^654,372!12^384,402!12^372,402!12^552,390!12^576,390!12^336,402!12^348,402!12^360,402!12^456,330!12^444,330!12^432,330!9^492,408,0,0,26,14,1,-1,0!9^492,408,0,0,26,14,1,0,0!6^492,372,1,0,0,2!11^480,456,222,474
2009-11-04
yes, I do have many bruises from many people
people don't appreciate fun anymore.
what do you prefer, graphics, or gameplay?
ah, about your map, the only thing I hated, was that it didn't get enough attention
what do you prefer, graphics, or gameplay?
ah, about your map, the only thing I hated, was that it didn't get enough attention
2009-11-04
For that 'E' tile
directly above the '4,' might I suggest using an '8' tile? That would make gameplay much smoother.
rozer
combine