NUMA

Abducted: Episode 1

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Author AVATAR_FANATIC
Tags action alien author:avatar_fanatic mine mines rockets unrated
Created 2009-07-20
Last Modified 2009-08-08
Rating 4 more votes required for a rating.
Map Data

Description Map #41

It was a sunny Sunday and N was just waking up, his eyes still closed. As he opened his eyes, he looked out the window and saw strange blue creatures with antennas sticking out of their heads. He'd never seen anything like this. Only then did he realize the state of his room. There was some sort of red powder everywhere and two circular objects on his wall. But before he even had time to think about what was going on, the strange objects on his wall started firing missiles. N tried to shake them off, but they followed him wherever he went. He did not know what was going on, but he knew he had to get out of there. He just needed to grab some costumes he kept on his windowsill and get the key from behind his bed before he got the hell out of there.
...
Okay, this is the first in the Abducted series. It's a mine-jumper and rocket-avoider level. During the series, I'll be telling you to change your costume, so be prepared. By the way, if this has been done before, I apologize.

Click this link for the Abducted Series [nmaps.net].

Other maps by this author

Thumbnail of the map 'Mini-Map 3' Thumbnail of the map 'Where's the Track? 5' Thumbnail of the map '26 Rockets' Thumbnail of the map 'Trapdoor Propulsion DDA' Thumbnail of the map 'The Diamonds are Heavily Guarded' Thumbnail of the map 'Mini-Map 4'
Mini-Map 3 Where's the Track? 5 26 Rockets Trapdoor Propulsion DDA The Diamonds are Heavily Guarded Mini-Map 4

Comments

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woah

technochocolate looked at this the same time i did XD.

he pretty mch summed it up right too =P

hmm...

the drones lagged it, but something else wasn't right here.

It didn't seem to have a very good path. First, you wall-jump up a single wall and leap to the middle. that doesn't present a very fun challenge. The rest wasn't much different, just a few doors were added...
Maybe try being more creative with it next time, and maybe use tileset to avoid the need to wall-jump. So, just pay attention to the type of challenge the player has to face.

I'm going to check out your other one and see how it turned out, but I hope you learn from this one for future maps of this series.
Demo Data