nSIDE
Author | powerhouse |
---|---|
Tags | action author:powerhouse hero mines playable unrated |
Created | 2009-07-04 |
Last Modified | 2009-07-04 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | RCE please |
Other maps by this author
Comments
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2009-07-04
agrees with most of the stuff below
ok map though
can you check out mine
can you check out mine
2009-07-04
OK>>>
got some feedback for you. First of all, the mines. really, they were randomly placed, and ugly. try not to do that. The gold placement wasn't good either. Try to place the gold in a way that it compliments the tileset to make it look good. if you have a theme for it, stick to it. often, single pieces of gold by themselves don't look too good.
the tileset was fair, except for the top areaish. you changed the great wavy tileset thing into a straight kinda thing which looked very awkward. and the launchpad. total awk.
i dont like hidden objects either. Try not to hide switches with gold, but rather use the gold to let the player know that the switch is there. Usually, curiosity will kick in, and they will find out what the switch does.
and the chaingun. Total loss of enemy-collaboration. You had gausses most through the gameplay, until you hit the hidden gold switch thing. it was unnecessary.
last quick thing. Look at the map's thumbnail. objects shouldn't be to close, or too far. there shouldn't be any big gaps in the map, unless intended. It should not look awkward.
So you get a 3 from me. keep improving. I've seen some of your other maps.
most of all, no mine spam plz =]
the tileset was fair, except for the top areaish. you changed the great wavy tileset thing into a straight kinda thing which looked very awkward. and the launchpad. total awk.
i dont like hidden objects either. Try not to hide switches with gold, but rather use the gold to let the player know that the switch is there. Usually, curiosity will kick in, and they will find out what the switch does.
and the chaingun. Total loss of enemy-collaboration. You had gausses most through the gameplay, until you hit the hidden gold switch thing. it was unnecessary.
last quick thing. Look at the map's thumbnail. objects shouldn't be to close, or too far. there shouldn't be any big gaps in the map, unless intended. It should not look awkward.
So you get a 3 from me. keep improving. I've seen some of your other maps.
most of all, no mine spam plz =]
claf
ok